Files
imnotsick/screening_desk.gd
T
2026-02-13 18:11:00 +01:00

369 lines
13 KiB
GDScript

extends Control
#DeskAssets
@onready var patient_file = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFile
@onready var patient_file_title = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFileTitle
@onready var patient_recording = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/Recording
@onready var patient = $UpperHalf/ControlGlass/Patient
@onready var supervisor = $UpperHalf/ControlGlass/Supervisor
@onready var next_patient = $LowerHalf/Computer/Margin/NextPatient
@onready var end_day = $LowerHalf/Computer/Margin/EndDay
@onready var green_button = $LowerHalf/GreenButton
@onready var red_button = $LowerHalf/RedButton
@onready var journal = $LowerHalf/Journal/JournalButton
@onready var journal_layer = UI.journal_layer
@onready var release = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Release
@onready var terminate = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Terminate
@onready var patient_color: Color
@onready var computer_tabs = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs
@onready var computer_screen = $LowerHalf/Computer/Margin/ComputerScreen2
@onready var tab_patient_file = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/PatientFile
@onready var tab_rules = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Rules
@onready var tab_recording = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Recording
@onready var middle_screen = $LowerHalf/MiddleScreen/MarginContainer/MiddleInfo
@onready var console_screen = $LowerHalf/ConsoleScreen/Margin/ConsoleText
#RoomAssets
@onready var cell_top = $RoomAssets/CellTop
@onready var cell_bot = $RoomAssets/CellBot
@onready var cell_animation = $RoomAssets/CellAnimation
@onready var cell_wall = $RoomAssets/CellWall
@onready var backwall_animation = $RoomAssets/Backwall/BackwallAnimation
#DialogueAssets
@onready var patient_dialogue_resource: Resource
@onready var balloon: Node
@onready var patient_emotions : Dictionary
@onready var message_array: Array[String]
var main: Node
var accurate_diagnoses = 0
func _ready() -> void:
#Referencing main node
main = get_parent()
#Connecting signals
next_patient.get_node("CallNextPatient").pressed.connect(self._on_call_next_patient_pressed)
green_button.pressed.connect(self._on_green_button_pressed)
red_button.pressed.connect(self._on_red_button_pressed)
journal.pressed.connect(self._on_journal_pressed)
journal_layer.get_node("JournalOpen/JournalMargin/PageArea/LeftPage/CloseManual").pressed.connect(self._on_close_manual_pressed)
tab_patient_file.pressed.connect(self._on_tab_patient_file_pressed)
tab_rules.pressed.connect(self._on_tab_rules_pressed)
tab_recording.pressed.connect(self._on_tab_recording_pressed)
Globals.console_message.connect(self.console_display)
Globals.response_chosen.connect(self._on_response_chosen)
Globals.clear_patient.connect(self._on_clear_patient)
Globals.color_change.connect(self._on_color_change)
#Hiding and showing appropriate RoomAssets
for room_asset in [cell_top, cell_bot, cell_wall]:
room_asset.hide()
for room_asset in [$RoomAssets/Glass, $RoomAssets/Room, $RoomAssets/Backwall]:
room_asset.show()
$RoomAssets/Backwall.position = Vector2(0, -2700)
#Hiding ComputerScreen, DialogueText and JournalOpen
var nodes_to_hide = [next_patient, end_day, computer_screen, console_screen, journal_layer] + computer_tabs.get_children()
for node in nodes_to_hide:
node.hide()
#Setting up Decision screen
release.text = Globals.colorize("RELEASE", "web_gray")
terminate.text = Globals.colorize("TERMINATE", "web_gray")
for tab_button in [tab_patient_file, tab_rules, tab_recording]: #Hiding Tabs
tab_button.hide()
for button in [green_button, red_button]: #Disabling Buttons
button.set_disabled(true)
patient.hide() #Hiding Patient
self.hide() #Hiding ScreeningDesk
message_array.resize(3) #Setting up message array
func new_patient():
var new_id = Patient.generate_patient_id()
#Patient.new_patient("43") #Line for testing purposes
Patient.new_patient(new_id) #Line for generating new patient
patient_file.text = Patient.file_text
patient_file_title.text = Patient.file_title
patient_recording.text = ""
patient.texture = Patient.image
#Setting up UI
next_patient.show()
console_display(Globals.directives)
func _on_call_next_patient_pressed(): #Brings in next patient and sets up the desk controls
#Hiding the next_patient button and shows transition messages on computer and console
var scenes_to_hide = [next_patient, supervisor]
for scenes in scenes_to_hide:
scenes.hide()
var message : String
message = "TARGET ID : " + Globals.colorize("#" + Globals.patient_id, "orange_red") + "\n\n" + "COMPUTING CELL TRANSLATION..."
computer_display(message)
message = Globals.colorize("- BRINGING IN NEXT PATIENT -", "dark_orange")
console_display(message)
#ShuttersIncoming
cell_animation.play("incoming")
cell_top.show()
cell_bot.show()
await cell_animation.animation_finished
#Showing the Patient and the Backroom
var scenes_to_show = [patient, cell_wall]
for scene in scenes_to_show:
scene.show()
#Opening Shutters
cell_animation.play("open")
await cell_animation.animation_finished
#Activating Buttons
green_button.set_disabled(false)
red_button.set_disabled(false)
#Coloring Release and Terminate
release.text = Globals.colorize("RELEASE", "dark_green")
terminate.text = Globals.colorize("TERMINATE", "dark_red")
#Starting Dialogue and hiding console screen
computer_screen.hide()
console_screen.hide()
main.start_balloon("screening", "patient", Patient.dialogue_resource, "start")
#Showing Computer Tabs and showing Patient File by default
for node in [tab_patient_file, tab_rules, tab_recording]:
node.show()
node.set_mouse_filter(Control.MOUSE_FILTER_STOP)
computer_tabs.get_node("FileContainer").show()
func _recording_text(dialogue_line): #Records the dialogues
var line = dialogue_line.text
var character = dialogue_line.character
patient_recording.append_text("\n\n")
patient_recording.append_text("[color=red]" + character + "[/color]" + "\n")
patient_recording.append_text(line)
func _on_response_chosen(response): #Adds protagonist responses to the recording tab
patient_recording.append_text("\n\n")
patient_recording.append_text("[color=green]You[/color]" + "\n")
patient_recording.append_text(response.text)
func _on_tab_patient_file_pressed(): #Shows the patient file tab
#Highlighting pressed tab button and unpressing the others
tab_patient_file.set_pressed(true)
tab_patient_file.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_rules, tab_recording]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("FileContainer").show()
func _on_tab_rules_pressed(): #Shows the rules tab
#Highlighting pressed tab button and unpressing the others
tab_rules.set_pressed(true)
tab_rules.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_patient_file, tab_recording]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("Rules").show()
func _on_tab_recording_pressed(): #Shows the recording tab
#Highlighting pressed tab button and unpressing the others
tab_recording.set_pressed(true)
tab_recording.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_patient_file, tab_rules]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("Recording").show()
func _on_green_button_pressed(): #Releases the patient
decision_made("release")
func _on_red_button_pressed(): #Terminates the patient
decision_made("terminate")
func decision_made(choice: String):
#Hiding computer tabs screen
for node in [tab_patient_file, tab_rules, tab_recording] + computer_tabs.get_children():
node.hide()
#Setting up console and computer displays
if choice == "release":
release.text = Globals.colorize("RELEASE", "green") #Highlighting the decision
message_array = Globals.release_messages
elif choice == "terminate":
terminate.text = Globals.colorize("TERMINATE", "red") #Highlighting the decision
message_array = Globals.terminate_messages
console_display(message_array[0])
computer_display(message_array[2])
#Disabling Buttons
green_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
red_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
#Final Patient Dialogue
main.start_balloon("screening", "patient", Patient.dialogue_resource, choice)
func _on_journal_pressed(): #Shows the journal
journal_layer.show()
func _on_close_manual_pressed(): #Hides the journal
journal_layer.hide()
func _on_clear_patient(choice:String): #Clears patient and transitions towards next patient or end of day
# Updating middle screen info and accurate_diagnoses value
if (Patient.abnormal == true and choice == "terminate") or (Patient.abnormal == false and choice == "release"):
accurate_diagnoses += 1
else:
accurate_diagnoses = 0 # Resetting to 0 if the player makes a wrong diagnosis
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
#Showing second console message
console_display(message_array[1])
#Closing Shutters
cell_animation.play("close")
await cell_animation.animation_finished
#Hiding the cell and restoring the backroom and patient's original colors
for scene in [patient, cell_wall]:
scene.hide()
patient.modulate = Patient.original_color
cell_wall.modulate = Patient.original_color
#Hiding Computer screen and resetting Console screen once the animation is done
cell_animation.play(choice)
await cell_animation.animation_finished
computer_screen.hide()
console_screen.hide()
#Reenabling mouse filter and resetting buttons
for button in [green_button, red_button]:
button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
button.set_pressed(false)
button.set_disabled(true)
#Resetting decision screen
release.text = Globals.colorize("RELEASE", "web_gray")
terminate.text = Globals.colorize("TERMINATE", "web_gray")
#Descending Floor if diagnoses_quota reached
if accurate_diagnoses == Globals.diagnoses_quota:
descend_floor()
else:
new_patient()
func _on_color_change(color: String): #Modulating backroom and patient colors
var new_color: Color
match color:
"red":
new_color = Color(1,0.1,0.1,1)
"green":
new_color = Color(0.5,1,0.5,1)
patient.modulate = new_color
cell_wall.modulate = new_color
print("Color changed to: " + str(new_color))
func console_display(message): #Displays a message on the console screen
var text = message
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
console_screen.text = text
console_screen.show()
func computer_display(message): #Displays a message on the computer screen
var text = message
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
computer_screen.text = text
computer_screen.show()
func update_middle_screen(day_count, floor_count, diagnoses_count, diagnoses_quota): #Updates Middle Screen Info
var day = Globals.colorize(str(day_count), "dark_orange")
var floor = Globals.colorize(str(floor_count), "dark_orange")
var diagnoses = Globals.colorize(str(diagnoses_count) + "/" + str(diagnoses_quota), "dark_orange")
var text = "DAY: " + day + "\n\nFLOOR: " + floor + "\n\nACCURATE DIAGNOSES: " + diagnoses
middle_screen.text = text
func descend_floor(): #Descends to next floor
#Displaying information on screens
var message : String
message = Globals.colorize("DIAGNOSES QUOTA REACHED", "green_yellow") + "\n\n" + "SECURITY CLEARANCE UPDATED" + "\n\n" + Globals.colorize("ACCESS TO NEXT FLOOR AUTHORIZED", "green")
computer_display(message)
message = Globals.colorize("- DESCENT PROTOCOL INITIATED -\n\n- TRANSLATING TO NEXT FLOOR -", "dark_orange")
console_display(message)
#Descending animation
backwall_animation.play("going_down_1")
await backwall_animation.animation_finished
backwall_animation.play("going_down_2")
await backwall_animation.animation_finished
#Updating middle screen info
Globals.floor_count -= 1
accurate_diagnoses = 0
Globals.diagnoses_quota += 1
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
#Updating journal symptoms
UI.update_journal(Globals.floor_count)
#Hiding screen messages
computer_screen.hide()
console_screen.hide()
#Interfloor dialogue
supervisor.dialogue("interfloor_" + str(-Globals.floor_count-1))
await supervisor.dialogue_finished
#Setting up new patient
new_patient()