Files
imnotsick/patient_global.gd
T
2026-02-11 01:25:19 +01:00

196 lines
6.1 KiB
GDScript

extends Node
#Dialogue variables
var dialog_tree: Dictionary
var marker: Array[int]
var dialogue_resource: Resource
#Patient attributes
var texture := TextureRect.new()
var image : Texture2D
var original_color: Color
var emotions : Dictionary
var abnormal: bool
#Patient file
var file_text : String
var file_title: String
#Patient symptoms ordered from floor to floor
var symptoms_arrays: Array[Array] = [
["SUICIDAL IDEATIONS", "PERSECUTORY DELUSIONS", "MANIA", "AUDITORY HALLUCINATIONS"],
["MEGALOMANIAC DELUSIONS", "PANIC ATTACKS"],
["MYSTICAL DELUSIONS", "CENESTHETIC HALLUCINATIONS"],
["HAPTIC HALLUCINATIONS", "SELF-MUTILATION"],
["HETERO-AGRESSIVE BEHAVIOUR", "VISUAL HALLUCINATIONS"]
]
#Lists of possible patients sorted by floor
var patient_list : Array[Dictionary]
#Supervisor file path
var supervisor_name = "loeveth"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Setting up dialogue marker
marker.resize(100)
marker.fill(0)
#Setting up patient list
patient_list.resize(len(symptoms_arrays))
original_color = texture.modulate #Saving original modulation color to reset it after modification
func build_dialog_tree(tree_model: Array[int]) -> Dictionary: #Builds the dialog tree for each dialogue
var branch : Dictionary
var tree : Dictionary
for branch_id in tree_model:
branch = {branch_id: "not_asked"}
tree.merge(branch)
return tree
func new_patient(patient_id):
var file_path: String
#Loading Patient Files
var config := ConfigFile.new()
file_path = "res://Dialogues/Patients/patient_" + patient_id + "_file.cfg"
config.load(file_path)
#Setting up Patient File
var patient_name = config.get_value("", "name")
var age = config.get_value("", "age")
var profession = config.get_value("", "profession")
var psychiatric_assessment = config.get_value("", "psychiatric_assessment")
file_text = "NAME: " + patient_name + "\nAGE: " + age + "\n\nPROFESSION: " + profession + "\n\nPRE-SCREENING PSYCHIATRIC ASSESSMENT:\n\n" + "[color=orange_red]" + psychiatric_assessment + "[/color]"
file_title = "[center]PATIENT FILE #" + patient_id
file_path = "res://Art/Patients/patient_" + patient_id + "/patient_" + patient_id + "_"
load_emotions(config, file_path)
#Loading Dialogue Resource
file_path = "res://Dialogues/Patients/patient_" + patient_id + ".dialogue"
dialogue_resource = load(file_path)
#Randomizing abnormal status if required
var status = config.get_value("", "status")
match status:
"random":
abnormal = randf() < 0.5 #50/50 abnormal/normal
print("Abnormal value: " + str(abnormal))
"normal":
abnormal = false
"abnormal":
abnormal = true
func load_emotions(config, patient_path):
#Loading Patient Initial Face
var initial_emotion = config.get_value("", "initial_emotion")
var file_path = patient_path + initial_emotion + ".png"
image = load(file_path)
#Loading Face Emotions
var face: Resource
var emotion_branch: Dictionary
var emotion_list = ["neutral", "peaceful", "praying", "puzzled",
"sadsmiling", "crazysmiling", "smiling", "laughing", "happy", "elated", "maniac", "ecstatic",
"irritated", "angry", "sad", "depressed", "crying", "surprised", "worried", "scared", "shocked", "panicked", "suspicious",
"abnormal", "abnormal1", "abnormal2", "special"]
emotions.clear() #Clearing previous patient emotions
for emotion in emotion_list:
file_path = patient_path + emotion + ".png"
face = load(file_path)
if face != null:
emotion_branch = {emotion: face}
emotions.merge(emotion_branch)
#Sorts the patients to determine who can appear on what floor depending on the symptoms unlocked
func sort_patients():
var config := ConfigFile.new()
var file_path : String
var patient_symptoms: Array
var symptom_matched : bool
var symptom_list: Array
for patient_id in Globals.patient_list:
patient_symptoms.clear()
file_path = "res://Dialogues/Patients/patient_" + patient_id + "_file.cfg"
config.load(file_path)
symptom_list = config.get_value("", "psychiatric_assessment").split("\n", false)
patient_symptoms = symptom_list
symptom_list = config.get_value("", "abnormal_symptoms").split("\n", false)
patient_symptoms.append_array(symptom_list)
print("Patient #" + patient_id + " symptom list: " + str(patient_symptoms))
#Goes through the symptoms_arrays from the last to the first,
#If a symptom matches with the patient symptoms,
#Add that patient to the floors from that floor to the last one
for j in range(len(symptoms_arrays)-1, -1, -1):
for symptom in patient_symptoms:
if symptoms_arrays[j].has(symptom):
symptom_matched = true
print("Symptom matched: " + str(symptoms_arrays[j]) + " and " + str(symptom))
break
if symptom_matched:
for k in range(j, symptoms_arrays.size()):
patient_list[k].merge({patient_id: j+1}) # Adds the patient to every floor compatible
symptom_matched = false
break
for i in range(len(patient_list)):
print("Floor " + str(i) + " possible patients: " + str(patient_list[i]))
#Weighted random selection from an Array
func weighted_random(patients: Dictionary):
#Calculating total weight
var total_weight : int
for weight in patients.values():
total_weight += weight
print("Total weight: " + str(total_weight))
var r = randf() * total_weight
print("r :" + str(r))
var weight_sum : int
for patient_id in patients:
weight_sum += patients[patient_id]
if weight_sum >= r:
print("Patient selected: " + patient_id + ", Weight: " + str(patients[patient_id]))
return patient_id
return null
func generate_patient_id() -> String: #Generates a patient ID
#Generating patient_id
var floor_index = -Globals.floor_count -1
print("Floor Index: " + str(floor_index))
var patient_id = weighted_random(patient_list[floor_index]) #Picks a random patient depending on floor, with weighted odds
for j in range(len(patient_list)):
if len(patient_list[j]) > 1:
patient_list[j].erase(patient_id) #Removes picked patient from unseen patients list
print("Updated Floor " + str(j) + " list: " + str(patient_list[j]))
#Updates global variables
Globals.patient_id = patient_id
Globals.patients_seen.append(patient_id)
return patient_id