43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends CanvasLayer
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signal new_game_pressed
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#Connecting signals
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$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
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$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
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$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
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$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
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#Hiding everything
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self.hide()
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func _on_new_game_pressed() -> void:
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new_game_pressed.emit()
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func _on_load_pressed():
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UI.get_node("UI/Load").show()
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UI.get_node("UI/Load/MarginContainer/VBoxContainer/Control/Back").hide()
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UI.get_node("UI/Load/MarginContainer/VBoxContainer/Control/BackTitle").show()
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TransitionScreen.mask.visible = true
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func _on_settings_pressed() -> void:
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UI.get_node("UI/Settings").show()
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UI.get_node("UI/Settings/MarginContainer/VBoxContainer/Control/Back").hide()
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UI.get_node("UI/Settings/MarginContainer/VBoxContainer/Control/BackTitle").show()
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TransitionScreen.mask.visible = true
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func _on_quit_game_pressed():
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get_tree().quit()
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