110 lines
3.2 KiB
Plaintext
110 lines
3.2 KiB
Plaintext
~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14,15,21,22,23,24])
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do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
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do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
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set Globals.buttons_activated = false
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[#neutral] The patient remains silently still. You discern no visible movement.
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[#neutral] It does not seem to be breathing.
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~ part_1
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- Who are you ? What is your name ? [if Patient.dialog_tree[11] == "not_asked"]
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set Patient.dialog_tree[11] = "asked"
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[#neutral] It does not answer.
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=> part_1
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- What is your profession ? [if Patient.dialog_tree[12] == "not_asked"]
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set Patient.dialog_tree[12] = "asked"
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[#neutral] It is smiling.
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=> part_1
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- Why were you jailed here ? What happened ? [if Patient.dialog_tree[13] == "not_asked"]
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set Patient.dialog_tree[13] = "asked"
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[#neutral] It produces no sound.
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=> part_1
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- Why are you naked ? [if Patient.dialog_tree[14] == "not_asked"]
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set Patient.dialog_tree[14] = "asked"
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[#neutral] It does not move.
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=> part_1
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- Why are you smiling ? [if Patient.dialog_tree[15] == "not_asked"]
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set Patient.dialog_tree[15] = "asked"
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[#smiling] Its mouth opened. It is watching you.
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=> part_2
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~ part_2
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- Listen, if you want me to help you, you need to answer me. [if Patient.dialog_tree[21] == "not_asked"]
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set Patient.dialog_tree[21] = "asked"
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[#smiling] It is watching you.
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=> part_2
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- How did you even get past pre-screening ? [if Patient.dialog_tree[22] == "not_asked"]
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set Patient.dialog_tree[22] = "asked"
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[#smiling] It is watching you.
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=> part_2
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- Answer my question. Why are you smiling ? [if Patient.dialog_tree[23] == "not_asked"]
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set Patient.dialog_tree[23] = "asked"
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[#happy] It reacts. It seems fixated on you.
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=> part_3
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- Can you talk ? Do you want to communicate with hand signs ? [if Patient.dialog_tree[24] == "not_asked"]
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set Patient.dialog_tree[24] = "asked"
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[#smiling] It is watching you.
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=> part_2
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~ part_3
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- I said. Why. Are. You. SMILING ?
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[#laughing] Its mouth widens into a dark-red abyss void of human features.
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[#laughing] It smiles.
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=> part_4
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~ part_4
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- *Say nothing and smile back at it*
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[#elated] It distorts into an impossible grin.
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[#elated] It is pleased.
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=> part_5
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~ part_5
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It That Smiles: [#angry] ...... [color=red] I... WANT... YOU. [/color]
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=> part_end
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~ part_end
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do Globals.release_display.emit("[color=dark_green]RELEASE[/color]")
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do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]")
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set Globals.buttons_activated = true
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do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]")
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=> END
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~ terminate
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do Globals.color_change.emit("red")
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[#angry] Its gaze remains fixated on you as the doors close.
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set Globals.event_index = "supervisor"
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set Globals.supervisor_index = 1
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do Globals.clear_patient.emit("terminate")
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do UI.save_slot_pressed.emit(0)
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do Globals.add_objective.emit("its")
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=> END
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~ release
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do Globals.color_change.emit("green")
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[#angry] Its gaze remains fixated on you as the doors close.
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set Globals.event_index = "supervisor"
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set Globals.supervisor_index = 1
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do Globals.clear_patient.emit("release")
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do UI.save_slot_pressed.emit(0)
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do Globals.add_objective.emit("its")
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=> END |