45 lines
894 B
GDScript
45 lines
894 B
GDScript
extends CanvasLayer
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signal new_game_pressed
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signal load_pressed
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signal settings_pressed
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
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$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
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$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
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$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
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self.hide()
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_new_game_pressed() -> void:
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new_game_pressed.emit()
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print("Starting New Game...")
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func _on_load_pressed() -> void:
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load_pressed.emit()
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pass
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func _on_settings_pressed() -> void:
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settings_pressed.emit()
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pass
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func _on_quit_game_pressed():
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get_tree().quit()
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