Files
imnotsick/title_screen.gd
T
2025-06-13 16:57:11 +02:00

45 lines
894 B
GDScript

extends CanvasLayer
signal new_game_pressed
signal load_pressed
signal settings_pressed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
self.hide()
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_game_pressed() -> void:
new_game_pressed.emit()
print("Starting New Game...")
func _on_load_pressed() -> void:
load_pressed.emit()
pass
func _on_settings_pressed() -> void:
settings_pressed.emit()
pass
func _on_quit_game_pressed():
get_tree().quit()