Files
imnotsick/title_screen.gd
T
2025-06-16 01:12:48 +02:00

39 lines
793 B
GDScript

extends CanvasLayer
signal new_game_pressed
signal settings_pressed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Connecting signals
$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
#Hiding everything
self.hide()
func _on_new_game_pressed() -> void:
new_game_pressed.emit()
func _on_load_pressed():
UI.get_node("UI/LoadTitle").show()
TransitionScreen.mask.visible = true
func _on_settings_pressed() -> void:
settings_pressed.emit()
func _on_quit_game_pressed():
get_tree().quit()