101 lines
3.1 KiB
GDScript
101 lines
3.1 KiB
GDScript
extends Node
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#Dialogue variables
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var dialog_tree: Dictionary
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var marker: Array[int]
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var dialogue_resource: Resource
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#Patient attributes
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var texture := TextureRect.new()
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var image : Texture2D
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var original_color: Color
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var emotions : Dictionary
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var abnormal: bool
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#Patient file
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var file_text : String
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var file_title: String
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#Setting up dialogue marker
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marker.resize(100)
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marker.fill(0)
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original_color = texture.modulate #Saving original modulation color to reset it after modification
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func build_dialog_tree(tree_model: Array[int]) -> Dictionary: #Builds the dialog tree for each dialogue
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var branch : Dictionary
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var tree : Dictionary
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for branch_id in tree_model:
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branch = {branch_id: "not_asked"}
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tree.merge(branch)
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return tree
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func new_patient():
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var file_path: String
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#Generating patient_id
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var patient_id = Globals.patient_list.pick_random()
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Globals.patient_id = patient_id
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Globals.patient_list.erase(patient_id) #Line to be reenabled when there is more than one patient in the list
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Globals.patients_seen.append(patient_id)
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#Loading Patient Files
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var config := ConfigFile.new()
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file_path = "res://Dialogues/Patients/patient_" + patient_id + "_file.cfg"
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config.load(file_path)
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#Setting up Patient File
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var patient_name = config.get_value("", "name")
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var age = config.get_value("", "age")
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var profession = config.get_value("", "profession")
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var psychiatric_assessment = config.get_value("", "psychiatric_assessment")
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file_text = "NAME: " + patient_name + "\nAGE: " + age + "\n\nPROFESSION: " + profession + "\n\nPRE-SCREENING PSYCHIATRIC ASSESSMENT:\n\n" + "[color=orange_red]" + psychiatric_assessment + "[/color]"
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file_title = "[center]PATIENT FILE #" + patient_id
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#Loading Patient Initial Face
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var initial_emotion = config.get_value("", "initial_emotion")
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file_path = "res://Art/Patients/patient_" + patient_id + "/patient_" + patient_id + "_" + initial_emotion + ".png"
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image = load(file_path)
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#Loading Face Emotions
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var face: Resource
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var emotion_branch: Dictionary
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var emotion_list = ["neutral", "peaceful", "praying", "puzzled",
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"sadsmiling", "crazysmiling", "smiling", "laughing", "happy", "elated", "maniac", "irritated", "angry",
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"sad", "depressed", "crying", "surprised", "worried", "scared", "shocked", "panicked", "suspicious",
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"abnormal", "abnormal1", "abnormal2", "special"]
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emotions.clear() #Clearing previous patient emotions
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for emotion in emotion_list:
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file_path = "res://Art/Patients/patient_" + patient_id + "/patient_" + patient_id + "_" + emotion + ".png"
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face = load(file_path)
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if face != null:
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emotion_branch = {emotion: face}
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emotions.merge(emotion_branch)
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#Loading Dialogue Resource
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file_path = "res://Dialogues/Patients/patient_" + patient_id + ".dialogue"
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dialogue_resource = load(file_path)
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#Randomizing abnormal status if required
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var status = config.get_value("", "status")
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match status:
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"random":
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abnormal = randf() < 0.5 #50/50 abnormal/normal
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print("Abnormal value: " + str(abnormal))
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"normal":
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abnormal = false
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"abnormal":
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abnormal = true
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