117 lines
3.0 KiB
GDScript
117 lines
3.0 KiB
GDScript
extends Control
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@export var TitleScreen: PackedScene
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@export var ScreeningDesk: PackedScene
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@export var Bedroom: PackedScene
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@export var TextScreens: PackedScene
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@export var DialogueScreens: PackedScene
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var dialogue_intro = load("res://Dialogues/intro.dialogue")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#Adding Scenes
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var title_screen = TitleScreen.instantiate()
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var screening_desk = ScreeningDesk.instantiate()
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var bedroom = Bedroom.instantiate()
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var text_screens = TextScreens.instantiate()
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var dialogue_screens = DialogueScreens.instantiate()
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add_child(title_screen)
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add_child(screening_desk)
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add_child(bedroom)
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add_child(text_screens)
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add_child(dialogue_screens)
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#Naming Scenes
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title_screen.name = "TitleScreen"
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screening_desk.name = "ScreeningDesk"
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bedroom.name = "Bedroom"
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text_screens.name = "TextScreens"
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dialogue_screens.name = "DialogueScreens"
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#Showing TitleScreen
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title_screen.show()
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#UI.show()
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#UI.get_node("UI/SkipContainer").show()
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#Connecting Signals
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title_screen.connect("new_game_pressed", _on_new_game_pressed)
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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# Starts a new game
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func _on_new_game_pressed():
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var choice_dialog = UI.get_node("UI/ConfirmationDialog")
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choice_dialog.set_ok_button_text("Yes")
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choice_dialog.set_cancel_button_text("No")
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choice_dialog.get_label().text = ("Do you wish to skip the introduction ?")
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UI.get_node("UI/ConfirmationDialog").show()
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choice_dialog.get_ok_button().pressed.connect(skip_intro, CONNECT_ONE_SHOT)
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choice_dialog.get_cancel_button().pressed.connect(play_intro, CONNECT_ONE_SHOT)
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#Skips the introduction
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func skip_intro():
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transition("big", [$TitleScreen], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")])
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await TransitionScreen.transition_finished
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#Plays the entire introduction
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func play_intro():
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var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer
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#Introduction first slides
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transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0), UI, UI.get_node("UI/SkipContainer")])
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await UI.next_slide
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for i in 4:
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transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)])
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await UI.next_slide
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#Dialogue in the Meeting Room
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transition("big", [$TextScreens, text_container.get_child(4), UI, UI.get_node("UI/SkipContainer")], [$DialogueScreens])
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await TransitionScreen.transition_finished
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$DialogueScreens.dialogue(dialogue_intro, "start")
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await DialogueManager.dialogue_ended
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#Transition to the Screening Desk
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transition("big", [$DialogueScreens], [$ScreeningDesk])
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await UI.next_slide
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# Takes care of fading transitions between scenes
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func transition(fading_screen_size, scenes_to_hide, scenes_to_show):
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TransitionScreen.transition(fading_screen_size)
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await TransitionScreen.fading_finished
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for scene in scenes_to_hide:
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scene.hide()
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for scene in scenes_to_show:
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scene.show()
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