dialogue: Abnormality Rules

This commit is contained in:
Maurane
2025-06-08 03:23:46 +02:00
parent 16221a9e33
commit d4f9a165dc
81 changed files with 14777 additions and 18 deletions
+13
View File
@@ -0,0 +1,13 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.hide()
func dialogue(dialogue_resource, dialogue_start):
DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass