dialogue: Abnormality Rules
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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self.hide()
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func dialogue(dialogue_resource, dialogue_start):
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DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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