Files
imnotsick/dialogue_screens.gd
T
2025-06-08 03:23:46 +02:00

14 lines
364 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.hide()
func dialogue(dialogue_resource, dialogue_start):
DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass