big work
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
extends Control
|
||||
|
||||
@onready var screen = $Margin/ConsoleScreen
|
||||
@onready var next_patient_button = $Margin/NextPatient/CallNextPatient
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Globals.console_message.connect(self.display)
|
||||
reset()
|
||||
|
||||
|
||||
#Displays a message on the console screen
|
||||
func display(message):
|
||||
var text = message.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
|
||||
screen.text = text
|
||||
screen.show()
|
||||
|
||||
|
||||
func reset(): #Resets to initial state
|
||||
for node in [next_patient_button, screen]:
|
||||
node.hide()
|
||||
Reference in New Issue
Block a user