end_of_day dialogues

This commit is contained in:
Maurane
2025-06-13 16:57:11 +02:00
parent 402d44e2bb
commit 2e4bf232b8
9 changed files with 212 additions and 32 deletions
+18 -3
View File
@@ -1,13 +1,16 @@
extends CanvasLayer
signal new_game_pressed
signal load_pressed
signal settings_pressed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.get_node("TitleScreen/MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
self.get_node("TitleScreen/MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
self.hide()
pass
@@ -25,5 +28,17 @@ func _on_new_game_pressed() -> void:
func _on_load_pressed() -> void:
load_pressed.emit()
pass
func _on_settings_pressed() -> void:
settings_pressed.emit()
pass
func _on_quit_game_pressed():
get_tree().quit()