Files
imnotsick/Scenes/screening_desk/green_button.gd
T
2026-02-24 18:01:23 +01:00

15 lines
357 B
GDScript

extends TextureButton
signal decision_made
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.pressed.connect(self._on_green_button_pressed)
set_disabled(true)
func _on_green_button_pressed():
if Globals.buttons_activated:
decision_made.emit("release")
set_toggle_mode(true)
set_pressed_no_signal(true)