Files
imnotsick/Scenes/screening_desk/red_button.gd
T
2026-06-12 16:29:01 +02:00

25 lines
618 B
GDScript

extends TextureButton
signal decision_made
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.pressed.connect(self._on_red_button_pressed)
set_disabled(true)
#Activates when the red button is pressed
func _on_red_button_pressed():
if Globals.buttons_activated:
decision_made.emit("terminate")
set_toggle_mode(true) #Necessary to switch to pressed mode
set_pressed_no_signal(true)
#Resets to initial state
func reset():
Globals.buttons_activated = true
set_mouse_filter(Control.MOUSE_FILTER_STOP)
set_disabled(true)
set_toggle_mode(false)
set_pressed(false)