Files
imnotsick/Scenes/transition_screen/transition_screen.tscn
T
2026-03-01 14:10:51 +01:00

119 lines
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[gd_scene load_steps=7 format=3 uid="uid://ct7ccfv6yj73u"]
[ext_resource type="Script" uid="uid://dbjei4d2lfwnb" path="res://Scenes/UI/fading_mask.gd" id="2_m3r4n"]
[sub_resource type="GDScript" id="GDScript_3575e"]
script/source = "extends CanvasLayer
@onready var fading_mask = $FadingMask
@onready var its_game_over = $ITSGameOver
@onready var mask = $Mask
signal transition_finished
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
#Transitions the scenes with a fading mask
func transition(scenes_to_hide, scenes_to_show):
#Fade in
fading_mask.fade_in()
await fading_mask.animation.animation_finished
#Hides and show appropriates scenes
for scene in scenes_to_hide:
scene.hide()
for scene in scenes_to_show:
scene.show()
#Fade out
fading_mask.fade_out()
await fading_mask.animation.animation_finished
transition_finished.emit()
"
[sub_resource type="Animation" id="Animation_n85x3"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_20bx3"]
resource_name = "fade_to_black"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_in743"]
resource_name = "fade_to_normal"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5yx4m"]
_data = {
&"RESET": SubResource("Animation_n85x3"),
&"fade_in": SubResource("Animation_20bx3"),
&"fade_out": SubResource("Animation_in743")
}
[node name="transition_screen" type="CanvasLayer"]
layer = 98
script = SubResource("GDScript_3575e")
[node name="FadingMask" type="ColorRect" parent="."]
modulate = Color(0, 0, 0, 0)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
script = ExtResource("2_m3r4n")
[node name="FadingMaskAnimation" type="AnimationPlayer" parent="FadingMask"]
root_node = NodePath("../..")
libraries = {
&"": SubResource("AnimationLibrary_5yx4m")
}
[node name="Mask" type="ColorRect" parent="."]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_force_pass_scroll_events = false
color = Color(0, 0, 0, 0.470588)