Files
imnotsick/Dialogues/Supervisors/supervisor_dredar.dialogue
2026-03-06 17:38:16 +01:00

70 lines
1.7 KiB
Plaintext

~ interfloor_0
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your efforts in this facility.
Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
- Yes, my memory could use some refreshing.
=> END
- It's fine, I already know what to do.
=> END
=> END
~ interfloor_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor: Well done, employee. You are showing great promise.
Prime Supervisor: Keep in mind however that the first floor is the easiest one.
Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
Prime Supervisor: Do your Duty. For the Republic.
=> END
~ interfloor_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_3
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_4
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END