extends MarginContainer @onready var rules = $HBoxContainer/HBoxContainer/Rules/Bookmark @onready var symptoms = $HBoxContainer/HBoxContainer/Symptoms/Bookmark @onready var objectives = $HBoxContainer/HBoxContainer/Objectives/Bookmark # Called when the node enters the scene tree for the first time. func _ready() -> void: reset() #Resets to initial state func reset(): for tab in [symptoms, objectives]: tab.set_pressed(false) tab.set_mouse_filter(Control.MOUSE_FILTER_STOP) rules.set_pressed(true) rules.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)