extends Control @onready var glass = $Glass @onready var cell_wall = $CellWall @onready var room = $Room @onready var backwall = $Backwall @onready var backwall_animation = $Backwall/BackwallAnimation @onready var cell_top = $CellTop @onready var cell_bot = $CellBot @onready var cell_animation = $CellAnimation # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. #Resets to initial state func reset(): cell_wall.modulate = Patient.original_color for node in [cell_wall, cell_top, cell_bot]: node.hide() for node in [glass, room, backwall]: node.show()