extends CanvasLayer #Menu Elements @onready var new_game = $TitleScreen/MenuContainer/NewGame @onready var load = $TitleScreen/MenuContainer/Load @onready var settings = $TitleScreen/MenuContainer/Settings @onready var quit_game = $TitleScreen/MenuContainer/QuitGame signal new_game_pressed # Called when the node enters the scene tree for the first time. func _ready() -> void: #Connecting signals new_game.pressed.connect(_on_new_game_pressed) load.pressed.connect(_on_load_pressed) settings.pressed.connect(_on_settings_pressed) quit_game.pressed.connect(_on_quit_game_pressed) #Hiding everything hide() func _on_new_game_pressed() -> void: new_game_pressed.emit() func _on_load_pressed(): UI.pause_menu.load.show() UI.masks.mask.show() UI.in_title_screen = true func _on_settings_pressed() -> void: UI.pause_menu.settings.show() UI.masks.mask.show() UI.in_title_screen = true func _on_quit_game_pressed(): get_tree().quit()