extends RichTextLabel # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. #Updates Middle Screen Info func update(floor_count, patient_count, patient_quota): var floor = Globals.colorize(str(floor_count), "dark_orange") var patients_seen = Globals.colorize(str(patient_count) + "/" + str(patient_quota), "dark_orange") text = "FLOOR: " + floor + "\n\nPATIENTS SEEN: " + patients_seen #Resets to initial state func reset(): update(Globals.floor_count, Globals.patient_count, Globals.patient_quota)