~ interfloor_0 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your efforts in this facility. Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ? - Yes, my memory could use some refreshing. => END - It's fine, I already know what to do. => END => END ~ interfloor_1 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor: Well done, employee. You are showing great promise. Prime Supervisor: Keep in mind however that the first floor is the easiest one. Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human. Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly. Prime Supervisor: Do your Duty. For the Republic. => END ~ interfloor_2 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) WORK_IN_PROGRESS => END ~ interfloor_3 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) WORK_IN_PROGRESS => END ~ interfloor_4 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) WORK_IN_PROGRESS => END