extends Node var is_transitioning = false var day_count = 1 var daily_patient_limit = 2 var dialogue_intro = load("res://Dialogues/intro.dialogue") var dialogue_recovery = load("res://Dialogues/recovery.dialogue") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass