extends RichTextLabel # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. #Updates Middle Screen Info func update(floor_count, diagnoses_count, diagnoses_quota, misdiagnoses_allowed): var floor = Globals.colorize(str(floor_count), "dark_orange") var diagnoses = Globals.colorize(str(diagnoses_count) + "/" + str(diagnoses_quota), "dark_orange") var misdiagnoses = Globals.colorize(str(misdiagnoses_allowed), "dark_orange") text = "FLOOR: " + floor + "\n\nACCURATE DIAGNOSES: " + diagnoses + "\n\nMISDIAGNOSES ALLOWED: " + misdiagnoses func reset(): update(Globals.floor_count, Globals.accurate_diagnoses, Globals.diagnoses_quota, Globals.misdiagnoses_allowed)