next_patient_type code
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[deps]
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[deps]
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[deps]
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[deps]
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[deps]
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After Width: | Height: | Size: 13 KiB |
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[deps]
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[deps]
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ow1irc5345kv"
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}
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[deps]
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[deps]
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source_file="res://Art/Patients/patient_564/patient_564_neutral.png"
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source_file="res://Art/Patients/patient_itl/patient_itl_smiling.png"
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dest_files=["res://.godot/imported/patient_564_neutral.png-b41269b93c0ebc8d180e6e089750a727.ctex"]
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dest_files=["res://.godot/imported/patient_itl_smiling.png-9d595cafe252ee6cfe681d062b4d46a1.ctex"]
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[params]
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[params]
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||||||
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||||||
@@ -10,7 +10,8 @@ var diagnoses_quota : int = 1
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|||||||
var daily_patient_limit : int = 3
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var daily_patient_limit : int = 3
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||||||
var patient_list = ["42", "43", "44", "45", "46", "47", "48", "49", "50", "51"]
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var patient_list = ["42", "43", "44", "45", "46", "47", "48", "49", "50", "51"]
|
||||||
var patients_seen = []
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var patients_seen = []
|
||||||
var its_patients_seen = []
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var its_seen = []
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||||||
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var it_seen = []
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||||||
var event_index = 0
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var event_index = 0
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||||||
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|
||||||
#Variables for UI
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#Variables for UI
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||||||
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@@ -118,9 +118,12 @@ func save_game(save_slot_number:int):
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|||||||
"accurate_diagnoses": Globals.accurate_diagnoses,
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"accurate_diagnoses": Globals.accurate_diagnoses,
|
||||||
"diagnoses_quota": Globals.diagnoses_quota,
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"diagnoses_quota": Globals.diagnoses_quota,
|
||||||
"daily_patient_limit": Globals.daily_patient_limit,
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"daily_patient_limit": Globals.daily_patient_limit,
|
||||||
"patient_list": Globals.patient_list,
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"patient_list": Patient.patient_list,
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||||||
"patients_seen": Globals.patients_seen,
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"its_list": Patient.its_list,
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||||||
"its_patients_seen": Globals.its_patients_seen,
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"it_list": Patient.it_list,
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||||||
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"patients_seen": Patient.patients_seen,
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"its_seen": Patient.its_seen,
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"it_seen": Patient.it_seen,
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||||||
"save_date": Globals.get_save_date()
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"save_date": Globals.get_save_date()
|
||||||
}
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}
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||||||
#Creating save file
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#Creating save file
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||||||
@@ -169,9 +172,12 @@ func load_game(load_slot_number:int):
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Globals.accurate_diagnoses = load_data["accurate_diagnoses"]
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Globals.accurate_diagnoses = load_data["accurate_diagnoses"]
|
||||||
Globals.diagnoses_quota = load_data["diagnoses_quota"]
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Globals.diagnoses_quota = load_data["diagnoses_quota"]
|
||||||
Globals.daily_patient_limit = load_data["daily_patient_limit"]
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Globals.daily_patient_limit = load_data["daily_patient_limit"]
|
||||||
Globals.patient_list = load_data["patient_list"]
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Patient.patient_list = load_data["patient_list"]
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||||||
Globals.patients_seen = load_data["patients_seen"]
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Patient.its_list = load_data["its_list"]
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||||||
Globals.its_patients_seen = load_data["its_patients_seen"]
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Patient.it_list = load_data["it_list"]
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||||||
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Patient.patients_seen = load_data["patients_seen"]
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||||||
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Patient.its_seen = load_data["its_seen"]
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||||||
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Patient.it_seen = load_data["it_seen"]
|
||||||
Patient.update_patient_list()
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Patient.update_patient_list()
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||||||
else:
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else:
|
||||||
print("Failed to parse Loading Data.")
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print("Failed to parse Loading Data.")
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||||||
|
|||||||
@@ -27,8 +27,11 @@ var symptoms_arrays: Array[Array] = [
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#Lists of possible patients sorted by floor
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#Lists of possible patients sorted by floor
|
||||||
var og_patient_list : Array[Dictionary]
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var og_patient_list : Array[Dictionary]
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||||||
var patient_list: Array[Dictionary]
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var patient_list: Array[Dictionary]
|
||||||
var og_its_patient_list = ["its_01"]
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var og_its_list = ["its_01"]
|
||||||
var its_patient_list = []
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var its_list = []
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||||||
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var og_it_list = ["itl"]
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||||||
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var it_list = []
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||||||
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||||||
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||||||
#Supervisor file path
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#Supervisor file path
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||||||
var supervisor_name = "loeveth"
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var supervisor_name = "loeveth"
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||||||
@@ -43,7 +46,8 @@ func _ready() -> void:
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|||||||
#Setting up patient lists
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#Setting up patient lists
|
||||||
og_patient_list.resize(len(symptoms_arrays))
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og_patient_list.resize(len(symptoms_arrays))
|
||||||
patient_list.resize(len(symptoms_arrays))
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patient_list.resize(len(symptoms_arrays))
|
||||||
its_patient_list = og_its_patient_list
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its_list = og_its_list
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||||||
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it_list = og_it_list
|
||||||
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|
||||||
original_color = texture.modulate #Saving original modulation color to reset it after modification
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original_color = texture.modulate #Saving original modulation color to reset it after modification
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||||||
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||||||
@@ -189,7 +193,7 @@ func weighted_random(patients: Dictionary):
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|||||||
return null
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return null
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||||||
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||||||
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|
||||||
func generate_patient_id() -> String: #Generates a patient ID
|
func random_patient_id() -> String: #Generates a patient ID
|
||||||
|
|
||||||
#Generating patient_id
|
#Generating patient_id
|
||||||
var floor_index = -Globals.floor_count -1
|
var floor_index = -Globals.floor_count -1
|
||||||
@@ -200,23 +204,47 @@ func generate_patient_id() -> String: #Generates a patient ID
|
|||||||
for i in range(len(patient_list)):
|
for i in range(len(patient_list)):
|
||||||
if len(patient_list[i]) > 1:
|
if len(patient_list[i]) > 1:
|
||||||
patient_list[i].erase(patient_id)
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patient_list[i].erase(patient_id)
|
||||||
print("Updated Floor " + str(i) + " list: " + str(patient_list[i]))
|
print("Updated Floor " + str(i) + " patient_list: " + str(patient_list[i]))
|
||||||
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|
||||||
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|
||||||
return patient_id
|
return patient_id
|
||||||
|
|
||||||
|
|
||||||
func generate_its_patient_id() -> String: #Generates an ITS patient ID
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func random_its_id() -> String: #Generates an ITS patient ID
|
||||||
|
|
||||||
#Generating ITS patient ID
|
#Generating ITS patient ID
|
||||||
var its_patient_id = its_patient_list.pick_random()
|
var its_id = its_list.pick_random()
|
||||||
print("ITS Patient selected: " + str(its_patient_id))
|
print("ITS selected: " + str(its_id))
|
||||||
#Remove picked ITS patient from ITS patient list
|
#Remove picked ITS patient from ITS patient list
|
||||||
if len(its_patient_list) > 1:
|
if len(its_list) > 1:
|
||||||
its_patient_list.erase(its_patient_id)
|
its_list.erase(its_id)
|
||||||
print("Updated ITS Patient list: " + str(its_patient_list))
|
print("Updated ITS Patient list: " + str(its_list))
|
||||||
|
|
||||||
return its_patient_id
|
return its_id
|
||||||
|
|
||||||
|
|
||||||
|
func random_it_id():
|
||||||
|
#Generating it_patient_id
|
||||||
|
var floor_index = -Globals.floor_count -1
|
||||||
|
print("Floor Index: " + str(floor_index))
|
||||||
|
var it_id = it_list[floor_index].pick_random() #Picks a random patient depending on floor, with weighted odds
|
||||||
|
|
||||||
|
#Removes picked patient from patients list
|
||||||
|
for i in range(len(it_list)):
|
||||||
|
if len(it_list[i]) > 1:
|
||||||
|
it_list[i].erase(it_id)
|
||||||
|
print("Updated Floor " + str(i) + " it_list: " + str(it_list[i]))
|
||||||
|
|
||||||
|
return it_id
|
||||||
|
|
||||||
|
|
||||||
|
func generate_next_id(patient_type: String):
|
||||||
|
match patient_type:
|
||||||
|
"patient":
|
||||||
|
return random_patient_id()
|
||||||
|
"its":
|
||||||
|
return random_its_id()
|
||||||
|
"it":
|
||||||
|
return random_it_id()
|
||||||
|
|
||||||
|
|
||||||
func next_patient() -> String: #Decides next patient ID
|
func next_patient() -> String: #Decides next patient ID
|
||||||
@@ -227,16 +255,37 @@ func next_patient() -> String: #Decides next patient ID
|
|||||||
-2:
|
-2:
|
||||||
if Globals.patient_count == 0:
|
if Globals.patient_count == 0:
|
||||||
next_patient_id = "its_00"
|
next_patient_id = "its_00"
|
||||||
elif Globals.its_patient_count < 1:
|
|
||||||
next_patient_id = generate_its_patient_id()
|
|
||||||
else:
|
else:
|
||||||
next_patient_id = generate_patient_id()
|
next_patient_id = generate_next_id(next_patient_type())
|
||||||
_:
|
_:
|
||||||
next_patient_id = generate_patient_id()
|
next_patient_id = generate_next_id(next_patient_type())
|
||||||
|
|
||||||
return next_patient_id
|
return next_patient_id
|
||||||
|
|
||||||
|
|
||||||
|
#Randomizes next patient type (human, it, its)
|
||||||
|
func next_patient_type():
|
||||||
|
var type_list = []
|
||||||
|
match Globals.floor_count:
|
||||||
|
-1:
|
||||||
|
return "patient"
|
||||||
|
-2:
|
||||||
|
return "patient"
|
||||||
|
-3:
|
||||||
|
type_list.append("its")
|
||||||
|
for i in range(Globals.diagnoses_quota - 1):
|
||||||
|
type_list.append("patient")
|
||||||
|
return type_list.pick_random()
|
||||||
|
_:
|
||||||
|
for i in range(int(floor(Globals.diagnoses_quota/4))):
|
||||||
|
type_list.append("its")
|
||||||
|
type_list.append("it")
|
||||||
|
for i in range(int(floor(Globals.diagnoses_quota/2))):
|
||||||
|
type_list.append("patient")
|
||||||
|
return type_list.pick_random()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func update_patient_list():
|
func update_patient_list():
|
||||||
|
|
||||||
#Erasing patients already seen from patient lists
|
#Erasing patients already seen from patient lists
|
||||||
@@ -246,10 +295,16 @@ func update_patient_list():
|
|||||||
patient_list[i].erase(patient_id)
|
patient_list[i].erase(patient_id)
|
||||||
|
|
||||||
#Erasing ITS patients already seen from ITS patient list
|
#Erasing ITS patients already seen from ITS patient list
|
||||||
for its_patient_id in Globals.its_patients_seen:
|
for its_id in Globals.its_seen:
|
||||||
if len(its_patient_list) > 1:
|
if len(its_list) > 1:
|
||||||
its_patient_list.erase(its_patient_id)
|
its_list.erase(its_id)
|
||||||
|
|
||||||
|
#Erasing IT patients already seen from IT lists
|
||||||
|
for it_id in Globals.it_seen:
|
||||||
|
for i in range(len(it_list)):
|
||||||
|
if len(it_list[i]) > 1:
|
||||||
|
it_list[i].erase(it_id)
|
||||||
|
|
||||||
for j in range(len(patient_list)):
|
for j in range(len(patient_list)):
|
||||||
print("Loaded Floor " + str(j) + " list: " + str(patient_list[j]))
|
print("Loaded Floor " + str(j) + " list: " + str(patient_list[j]))
|
||||||
print("Loaded ITS Patient list: " + str(its_patient_list))
|
print("Loaded ITS list: " + str(its_list))
|
||||||
|
|||||||