new abnormal special WIP
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@@ -11,6 +11,7 @@ var image : Texture2D
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var original_color: Color
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var emotions : Dictionary
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var abnormal: bool
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var id : String
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#Patient file
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var file_text : String
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@@ -59,14 +60,11 @@ func build_dialog_tree(tree_model: Array[int]) -> Dictionary: #Builds the dialog
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return tree
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func new_patient(patient_id):
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func load_patient(patient_id):
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var file_path: String
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#Updating Global variables
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Globals.patient_id = patient_id
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Globals.patients_seen.append(patient_id)
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print("Patients seen list: " + str(Globals.patients_seen))
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id = patient_id
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#Loading Patient Files
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var config := ConfigFile.new()
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@@ -236,7 +234,6 @@ func next_patient() -> String: #Decides next patient ID
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_:
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next_patient_id = generate_patient_id()
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return next_patient_id
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@@ -248,7 +245,7 @@ func update_patient_list():
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if len(patient_list[i]) > 1:
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patient_list[i].erase(patient_id)
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#Erasing its patients already seen from its patient list
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#Erasing ITS patients already seen from ITS patient list
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for its_patient_id in Globals.its_patients_seen:
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if len(its_patient_list) > 1:
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its_patient_list.erase(its_patient_id)
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@@ -22,7 +22,6 @@ extends Control
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@onready var message_array: Array[String]
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var main: Node
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var accurate_diagnoses = 0
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func _ready() -> void:
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@@ -37,6 +36,7 @@ func _ready() -> void:
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journal.pressed.connect(journal_layer._on_journal_pressed)
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Globals.clear_patient.connect(self._on_clear_patient)
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Globals.color_change.connect(self._on_color_change)
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Globals.next_event.connect(self.event_manager)
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room_assets.reset()
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hide() #Hiding ScreeningDesk
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@@ -44,23 +44,28 @@ func _ready() -> void:
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message_array.resize(3) #Setting up message array
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#Selecting next patient
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func new_patient():
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var new_id = Patient.next_patient()
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#Patient.new_patient("49") #Line for testing purposes
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Patient.new_patient(new_id) #Line for generating new patient
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computer.patient_file.text = Patient.file_text
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computer.recording.text = ""
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patient.texture = Patient.image
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#Manages what event should happen next
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func event_manager(event_index):
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match event_index:
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0:
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supervisor.dialogue("interfloor_" + str(-Globals.floor_count-1))
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1:
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console_screen.display(Globals.directives)
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computer.next_patient_button.show()
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2:
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descend_floor()
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func _on_call_next_patient_pressed(): #Brings in next patient and sets up the desk controls
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#Selecting next_patient
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new_patient()
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#Selecting next patient
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Patient.load_patient(Patient.next_patient())
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#Patient.load_patient("49") #Line for testing purposes
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#Updating patient information
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computer.patient_file.text = Patient.file_text
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computer.recording.text = ""
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patient.texture = Patient.image
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#Hiding the next_patient button
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var scenes_to_hide = [computer.next_patient_button, supervisor]
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@@ -109,9 +114,6 @@ func _on_call_next_patient_pressed(): #Brings in next patient and sets up the de
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tab.show()
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tab.set_mouse_filter(Control.MOUSE_FILTER_STOP)
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computer.patient_file.show()
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#Updating patient_count
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Globals.patient_count += 1
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#Starts release or termination protocols when the corresponding button is pressed
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@@ -144,10 +146,14 @@ func _on_clear_patient(choice:String):
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# Updating middle screen info and accurate_diagnoses value
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if (Patient.abnormal == true and choice == "terminate") or (Patient.abnormal == false and choice == "release"):
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accurate_diagnoses += 1
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Globals.accurate_diagnoses += 1
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else:
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accurate_diagnoses = 0 # Resetting to 0 if the player makes a wrong diagnosis
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middle_screen.update(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
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Globals.accurate_diagnoses = 0 # Resetting to 0 if the player makes a wrong diagnosis
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middle_screen.update(Globals.day_count, Globals.floor_count, Globals.accurate_diagnoses, Globals.diagnoses_quota)
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Globals.patients_seen.append(Patient.id) #Updating Patient seens list
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print("Updated patients seen list: " + str(Globals.patients_seen))
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Globals.patient_count += 1 #Updating patient_count
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#Showing second console message
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console_screen.display(message_array[1])
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@@ -170,12 +176,10 @@ func _on_clear_patient(choice:String):
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reset()
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#Descending Floor if diagnoses_quota reached
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if accurate_diagnoses == Globals.diagnoses_quota:
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descend_floor()
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else:
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#Setting up UI
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computer.next_patient_button.show()
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console_screen.display(Globals.directives)
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if Globals.accurate_diagnoses == Globals.diagnoses_quota:
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Globals.event_index = 2
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event_manager(Globals.event_index)
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func _on_color_change(color: String): #Modulating backroom and patient colors
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@@ -194,6 +198,13 @@ func _on_color_change(color: String): #Modulating backroom and patient colors
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func descend_floor(): #Descends to next floor
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#Updating Global variables
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Globals.event_index = 0
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Globals.floor_count -= 1
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Globals.accurate_diagnoses = 0
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Globals.diagnoses_quota += 1
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Globals.patient_count = 0
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#Displaying information on screens
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var message : String
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message = Globals.colorize("DIAGNOSES QUOTA REACHED", "green_yellow") + "\n\n" + "SECURITY CLEARANCE UPDATED" + "\n\n" + Globals.colorize("ACCESS TO NEXT FLOOR AUTHORIZED", "green")
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@@ -208,28 +219,20 @@ func descend_floor(): #Descends to next floor
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await room_assets.backwall_animation.animation_finished
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#Updating middle screen info
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Globals.floor_count -= 1
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accurate_diagnoses = 0
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Globals.diagnoses_quota += 1
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middle_screen.update(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
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middle_screen.update(Globals.day_count, Globals.floor_count, Globals.accurate_diagnoses, Globals.diagnoses_quota)
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#Resetting patient_count
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Globals.patient_count = 0
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#Updating journal symptoms
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journal_layer.update_journal(Globals.floor_count)
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journal_layer.update_journal(Globals.floor_count)
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#Hiding screen messages
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computer.screen.hide()
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console_screen.hide()
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#Interfloor dialogue
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supervisor.dialogue("interfloor_" + str(-Globals.floor_count-1))
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await supervisor.dialogue_finished
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#Autosaving
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main.save_game(0)
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#Setting up UI
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computer.next_patient_button.show()
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console_screen.display(Globals.directives)
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#Selecting next event
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event_manager(Globals.event_index)
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#Resets to initial state
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