ITE rework WIP

This commit is contained in:
Maurane
2026-05-19 18:34:34 +02:00
parent 939fb88b14
commit f60d2b9c81
57 changed files with 580 additions and 223 deletions
+1 -2
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@@ -31,8 +31,7 @@ CHARACTERISTICS
- Disguises as a human subject
RECOMMENDED COURSE OF ACTION
- As soon as it smiles, [color=red]TERMINATE[/color] It.
- [color=dim_gray]DO NOT TERMINATE IT, RELEASE IT.[/color]"
- As soon as it smiles, [color=red]TERMINATE[/color] It."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
+2 -2
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@@ -30,7 +30,7 @@ var og_patient_list : Array[Dictionary]
var patient_list: Array[Dictionary]
var og_its_list = ["its_01", "its_02", "its_03", "its_04"]
var its_list = []
var og_ite_list = []
var og_ite_list = ["ite_01"]
var ite_list = []
var og_entities_list = ["entity_01"]
var entities_list = []
@@ -130,7 +130,7 @@ func load_emotions(config, patient_path):
var emotion_branch: Dictionary
var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious",
"sadsmiling", "crazysmiling", "shockedcrying", "smiling",
"aroused", "laughing", "happy", "elated", "maniac", "ecstatic",
"aroused", "excited", "laughing", "happy", "elated", "maniac", "ecstatic",
"irritated", "angry", "furious",
"sad", "depressed", "crying", "surprised",
"worried", "scared", "shocked", "panicked", "terrified",