Entity 01 done

This commit is contained in:
2026-03-06 23:51:01 +01:00
parent 257c8d0ecc
commit e748754f3a
21 changed files with 190 additions and 37 deletions
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+88 -17
View File
@@ -1,7 +1,7 @@
~ start ~ start
do Patient.marker.fill(0) do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([]) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,31,32,33,41,42,43,51,52,53,61,62,63])
do Globals.release_display.emit("[color=orange_red]ERROR[/color]") do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]") do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
@@ -31,7 +31,7 @@ set Globals.buttons_activated = false
~ part_2 ~ part_2
do Patient.marker[1] = 2 do Patient.marker[1] = 2
????: [#peaceful] ... ????: [#peaceful] ...
[#neutral] As he opens his eye and mouths, a ragged, raspy voice pours out of both his mouths, every vowel trickling down squirming, blood-red tongues. [#neutral] As he opens his eye and mouths, a ragged, raspy voice pours out of both his mouths, every vowel trickling down squirming bloodshot tongues.
~ part_2_0 ~ part_2_0
????: [#neutral] [color=orange]... iS... tHe SkY... bLuE ?[/color] ????: [#neutral] [color=orange]... iS... tHe SkY... bLuE ?[/color]
@@ -47,7 +47,8 @@ do Patient.marker[1] = 2
set Patient.dialog_tree[23] = "asked" set Patient.dialog_tree[23] = "asked"
=> part_angry => part_angry
- No, the sky is not blue. - No, the sky is not blue. [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked"
=> part_angry => part_angry
- Yes, the sky is blue indeed. - Yes, the sky is blue indeed.
@@ -56,32 +57,89 @@ do Patient.marker[1] = 2
~ part_3 ~ part_3
do Patient.marker[1] = 3 do Patient.marker[1] = 3
[#smiling] The creature's facial features stretch. It seems pleased. [#smiling] Through the contraction of countless unnatural muscles, you seem to discern a gleam of... contentment.
~ part_3_0 ~ part_3_0
[#neutral] [color=orange_red]... dO YoU... lIke ME ?[/color] ????: [#neutral] [color=gold]... dO YoU... lIke ME ?[/color]
- Yes, I do. - Yes, I do. Why wouldn't I like you ? [if Patient.dialog_tree[31] == "not_asked"]
set Patient.dialog_tree[31] = "asked"
=> part_angry => part_angry
- You look frankly disgusting. - No, you look horrifying.
=> part_4 => part_4
- We barely know each other, give it some time, dude. - No, we barely know each other.
=> part_4 => part_4
- You remind me of when I wake up, but infinitely worse. - You remind me of when I wake up, but infinitely worse. [if Patient.dialog_tree[32] == "not_asked"]
=> part_4 set Patient.dialog_tree[32] = "asked"
- You are beautiful. Never let anyone tell you otherwise. => part_angry
- You are beautiful. Never let anyone tell you otherwise. [if Patient.dialog_tree[33] == "not_asked"]
set Patient.dialog_tree[33] = "asked"
=> part_angry => part_angry
~ part_4 ~ part_4
do Patient.marker[1] = 4 do Patient.marker[1] = 4
[#smiling] The creature's facial features stretch. It seems pleased. [#smiling] The same unnatural twitching of flesh covers its face. It seems pleased.
~ part_4_0 ~ part_4_0
????: [#neutral] [color=yellow]... aRe yOu... WhaT yOu EAT ?[/color]
- If you're talking about the proverbial saying, yeah I guess... ? Maybe ? [if Patient.dialog_tree[41] == "not_asked"]
set Patient.dialog_tree[41] = "asked"
=> part_angry
- Is that a threat, old freak ? [if Patient.dialog_tree[42] == "not_asked"]
set Patient.dialog_tree[42] = "asked"
=> part_angry
- Yes.
=> part_5
- No, that's a stupid saying.
=> part_5
- Enough with the stupid questions. What do you want ? [if Patient.dialog_tree[43] == "not_asked"]
set Patient.dialog_tree[43] = "asked"
=> part_angry
~ part_5 ~ part_5
do Patient.marker[1] = 5 do Patient.marker[1] = 5
[#smiling] The creature's facial features stretch. It seems pleased. [#happy] The creature's facial features stretch even further, communicating marked enjoyment.
~ part_5_0 ~ part_5_0
????: [#neutral] [color=yellow_green]... dO yOu wIsH tO HaVe a CHILD ?[/color]
- Already have, and I don't wish for more. [if Patient.dialog_tree[51] == "not_asked"]
set Patient.dialog_tree[51] = "asked"
=> part_angry
- Not in this economy, no.
=> part_6
- Yes, of course.
=> part_6
- Maybe one day, when I'm ready. [if Patient.dialog_tree[52] == "not_asked"]
set Patient.dialog_tree[52] = "asked"
=> part_angry
- What are you, my life coach ? [if Patient.dialog_tree[53] == "not_asked"]
set Patient.dialog_tree[53] = "asked"
=> part_angry
~ part_6
do Patient.marker[1] = 6
[#happy] You can hear a faint giggling echoing back and forth between the two mouths. The creature is delighted.
~ part_6_0
????: [#smiling] [color=forest_green]... iF i ATE yOuR chIlD... wOuLd YoU lIke ME ??[/color]
- Are you serious ? [if Patient.dialog_tree[61] == "not_asked"]
set Patient.dialog_tree[61] = "asked"
=> part_angry
- No, and I would absolutely hate you and try to kill you.
=> part_7
- Yes, please consume my offspring, great old one.
=> part_7
- So that's where you were going with these weird questions. [if Patient.dialog_tree[62] == "not_asked"]
set Patient.dialog_tree[62] = "asked"
=> part_angry
- If you get anywhere near my kids I'm blowing your brains off on the spot. [if Patient.dialog_tree[63] == "not_asked"]
set Patient.dialog_tree[63] = "asked"
=> part_angry
~ part_7
[#elated] The creature erupts in laughter, elation permeating every fiber of its alien muscles.
????: [#elated] [color=lime_green] ... I ... cOmPReHEnD.[/color]
=> part_good_end
~ part_angry ~ part_angry
if Patient.marker[2] >= 2 if Patient.marker[2] >= 2
@@ -93,7 +151,7 @@ if Patient.marker[2] == 1
[#irritated] The creature's mouths distort with annoyance. Provoking it again seems unwise. [#irritated] The creature's mouths distort with annoyance. Provoking it again seems unwise.
????: [#angry] [color=orange_red]... aNsWeR... ME.[/color] ????: [#angry] [color=orange_red]... aNsWeR... ME.[/color]
elif Patient.marker[2] == 2 elif Patient.marker[2] == 2
[#angry] The creature's eye reddens with exasperation. Angering it again is akin to certain death. [#angry] The creature's eye reddens with exasperation. Angering it once more is akin to certain death.
????: [#angry] [color=red]... eNoUgH... pRaTTlE.[/color] ????: [#angry] [color=red]... eNoUgH... pRaTTlE.[/color]
if Patient.marker[1] == 2 if Patient.marker[1] == 2
@@ -104,22 +162,35 @@ elif Patient.marker[1] == 4
=> part_4_0 => part_4_0
elif Patient.marker[1] == 5 elif Patient.marker[1] == 5
=> part_5_0 => part_5_0
elif Patient.marker[1] == 6
=> part_6_0
~ part_bad_end ~ part_bad_end
[#abnormal1] The creature howls with rage at your answers. As its features contort in a grotesque parody of fury, you feel your mind melt into nothingness. [#furious] The creature howls with rage at your answers. As its features contort into a grotesque parody of human fury, you feel your mind melt into nothingness.
do UI.entity_game_over.reveal() do UI.entity_game_over.reveal()
=> END => END
~ part_good_end
[#peaceful] The creature falls silent once more, swallowing its eye back down its throat. It is appeased.
do Globals.release_display.emit("[color=dark_green]RELEASE[/color]")
do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]")
set Globals.buttons_activated = true
do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]")
=> END
~ terminate ~ terminate
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color] [#peaceful] The creature remains still as the doors close.
do Globals.color_change.emit("red") do Globals.color_change.emit("red")
do Globals.clear_patient.emit("terminate") do Globals.clear_patient.emit("terminate")
=> END => END
~ release ~ release
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color] [#peaceful] The creature remains still as the doors close.
do Globals.color_change.emit("green") do Globals.color_change.emit("green")
do Globals.clear_patient.emit("release") do Globals.clear_patient.emit("release")
=> END => END
+1 -1
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@@ -1 +1 @@
{"accurate_diagnoses":0,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":3,"event_index":0,"floor_count":-3,"it_list":["entity_01"],"it_seen":[],"its_list":["its_01"],"its_seen":["its_00"],"patient_count":0,"patient_list":[{"patient_43":1.0},{"patient_42":2.0,"patient_44":2.0,"patient_48":2.0,"patient_50":2.0,"patient_51":2.0},{"patient_42":2.0,"patient_44":2.0,"patient_47":3.0,"patient_48":2.0,"patient_49":3.0,"patient_50":2.0,"patient_51":2.0},{"patient_42":2.0,"patient_44":2.0,"patient_45":4.0,"patient_47":3.0,"patient_48":2.0,"patient_49":3.0,"patient_50":2.0,"patient_51":2.0},{"patient_42":2.0,"patient_44":2.0,"patient_45":4.0,"patient_47":3.0,"patient_48":2.0,"patient_49":3.0,"patient_50":2.0,"patient_51":2.0}],"patients_seen":["patient_46","patient_43"],"save_date":"03/06/2026, 16:22"} {"accurate_diagnoses":0,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":3,"entities_list":[["entity_01"]],"entities_seen":[],"event_index":0,"floor_count":-3,"its_list":["its_01"],"its_seen":["its_00"],"patient_count":0,"patient_list":[{"patient_43":1},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_48":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_47":3,"patient_48":2,"patient_49":3,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_47":3,"patient_48":2,"patient_49":3,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_47":3,"patient_48":2,"patient_49":3,"patient_51":2}],"patients_seen":["patient_46","patient_50"],"save_date":"03/06/2026, 23:50"}
+2 -2
View File
@@ -262,6 +262,7 @@ mouse_force_pass_scroll_events = false
color = Color(0, 0, 0, 0.470588) color = Color(0, 0, 0, 0.470588)
[node name="PauseMenu" type="Control" parent="."] [node name="PauseMenu" type="Control" parent="."]
visible = false
z_index = 12 z_index = 12
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
@@ -980,7 +981,6 @@ layout_mode = 2
text = "BACK TO MAIN MENU" text = "BACK TO MAIN MENU"
[node name="EntityGameOverControl" type="Control" parent="."] [node name="EntityGameOverControl" type="Control" parent="."]
visible = false
z_index = 12 z_index = 12
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
@@ -1024,7 +1024,7 @@ alignment = 1
[node name="Message" type="RichTextLabel" parent="EntityGameOverControl/UI"] [node name="Message" type="RichTextLabel" parent="EntityGameOverControl/UI"]
modulate = Color(1, 1, 1, 0) modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(200, 150) custom_minimum_size = Vector2(200, 300)
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/normal_font_size = 100 theme_override_font_sizes/normal_font_size = 100
bbcode_enabled = true bbcode_enabled = true
+2 -2
View File
@@ -92,7 +92,7 @@ func start_day():
#Transitioning to day screen #Transitioning to day screen
$TextScreens/Day.text = "[center]FLOOR " + str(Globals.floor_count) + "[/center]" $TextScreens/Day.text = "[center]FLOOR " + str(Globals.floor_count) + "[/center]"
var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.its_game_over] var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.its_game_over, UI.entity_game_over]
var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day] var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day]
UI.masks.transition(scenes_to_hide, scenes_to_show) UI.masks.transition(scenes_to_hide, scenes_to_show)
await UI.masks.transition_finished await UI.masks.transition_finished
@@ -205,7 +205,7 @@ func _on_main_menu_pressed():
clear_balloon() clear_balloon()
#Going back to main menu #Going back to main menu
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.its_game_over, UI.pause_menu.menu_button] var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.its_game_over, UI.pause_menu.menu_button, UI.entity_game_over]
var scenes_to_show = [$TitleScreen] var scenes_to_show = [$TitleScreen]
UI.masks.transition(scenes_to_hide, scenes_to_show) UI.masks.transition(scenes_to_hide, scenes_to_show)
await UI.masks.transition_finished await UI.masks.transition_finished
+3 -3
View File
@@ -30,8 +30,8 @@ var og_patient_list : Array[Dictionary]
var patient_list: Array[Dictionary] var patient_list: Array[Dictionary]
var og_its_list = ["its_01"] var og_its_list = ["its_01"]
var its_list = [] var its_list = []
var og_entities_list = ["entity_01"] var og_entities_list = [["entity_01"]]
var entities_list = [] var entities_list = [[]]
var patients_seen = [] var patients_seen = []
var its_seen = [] var its_seen = []
var entities_seen = [] var entities_seen = []
@@ -124,7 +124,7 @@ func load_emotions(config, patient_path):
var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious", var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious",
"sadsmiling", "crazysmiling", "shockedcrying", "smiling", "sadsmiling", "crazysmiling", "shockedcrying", "smiling",
"laughing", "happy", "elated", "maniac", "ecstatic", "laughing", "happy", "elated", "maniac", "ecstatic",
"irritated", "angry", "irritated", "angry", "furious",
"sad", "depressed", "crying", "surprised", "sad", "depressed", "crying", "surprised",
"worried", "scared", "shocked", "panicked", "terrified", "worried", "scared", "shocked", "panicked", "terrified",
"itthatsmiles1", "itthatsmiles2", "itthatsmiles1", "itthatsmiles2",
+1 -1
View File
@@ -60,7 +60,7 @@ func _on_call_next_patient_pressed(): #Brings in next patient and sets up the de
#Selecting next patient #Selecting next patient
Patient.load_patient(Patient.next_patient()) Patient.load_patient(Patient.next_patient())
#Patient.load_patient("49") #Line for testing purposes #Patient.load_patient({"id": "entity_01", "type": "entity"}) #Line for testing purposes
#Updating patient information #Updating patient information
computer.patient_file.text = Patient.file_text computer.patient_file.text = Patient.file_text
+7 -5
View File
@@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://diln53wxa3oep" path="res://Art/Rooms/screening_room/journal_open.png" id="5_31hpe"] [ext_resource type="Texture2D" uid="uid://diln53wxa3oep" path="res://Art/Rooms/screening_room/journal_open.png" id="5_31hpe"]
[ext_resource type="Script" uid="uid://cdkbyikbjqlsh" path="res://Scenes/screening_desk/supervisor.gd" id="5_43vqp"] [ext_resource type="Script" uid="uid://cdkbyikbjqlsh" path="res://Scenes/screening_desk/supervisor.gd" id="5_43vqp"]
[ext_resource type="Texture2D" uid="uid://cci0pb12chlps" path="res://Art/Rooms/screening_room/computer.png" id="6_6a8ar"] [ext_resource type="Texture2D" uid="uid://cci0pb12chlps" path="res://Art/Rooms/screening_room/computer.png" id="6_6a8ar"]
[ext_resource type="Texture2D" uid="uid://xtmmovqohk8v" path="res://Art/Patients/patient_its_01/patient_its_01_neutral.png" id="6_dxtf8"] [ext_resource type="Texture2D" uid="uid://wm5ht6ktonff" path="res://Art/Subjects/Patients/patient_51/patient_51_neutral.png" id="6_7jdsc"]
[ext_resource type="Texture2D" uid="uid://jychpkygmjib" path="res://Art/Rooms/screening_room/desk.png" id="7_dp545"] [ext_resource type="Texture2D" uid="uid://jychpkygmjib" path="res://Art/Rooms/screening_room/desk.png" id="7_dp545"]
[ext_resource type="Theme" uid="uid://3k7sqw211ncl" path="res://Art/UI/button_theme.tres" id="8_hxrv4"] [ext_resource type="Theme" uid="uid://3k7sqw211ncl" path="res://Art/UI/button_theme.tres" id="8_hxrv4"]
[ext_resource type="Texture2D" uid="uid://c3frxq4vyu0pr" path="res://Art/Rooms/screening_room/console_screen.png" id="9_68gp8"] [ext_resource type="Texture2D" uid="uid://c3frxq4vyu0pr" path="res://Art/Rooms/screening_room/console_screen.png" id="9_68gp8"]
@@ -99,7 +99,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [Vector2(0, -2160)] "values": [Vector2(0, -2700)]
} }
[sub_resource type="Animation" id="Animation_63o5x"] [sub_resource type="Animation" id="Animation_63o5x"]
@@ -510,6 +510,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="Patient" type="TextureRect" parent="UpperHalf/ControlGlass"] [node name="Patient" type="TextureRect" parent="UpperHalf/ControlGlass"]
visible = false
z_index = 2 z_index = 2
layout_mode = 1 layout_mode = 1
anchors_preset = 7 anchors_preset = 7
@@ -522,7 +523,7 @@ offset_top = -450.0
offset_right = 300.0 offset_right = 300.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
texture = ExtResource("6_dxtf8") texture = ExtResource("6_7jdsc")
stretch_mode = 3 stretch_mode = 3
script = ExtResource("4_43vqp") script = ExtResource("4_43vqp")
@@ -972,6 +973,7 @@ texture = ExtResource("24_qsin6")
expand_mode = 1 expand_mode = 1
[node name="CellWall" type="TextureRect" parent="RoomAssets"] [node name="CellWall" type="TextureRect" parent="RoomAssets"]
visible = false
z_index = 1 z_index = 1
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@@ -1002,8 +1004,8 @@ layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_top = -2160.0 offset_top = -2700.0
offset_bottom = 3240.0 offset_bottom = 2700.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
+1 -1
View File
@@ -54,4 +54,4 @@ ui_select={
[internationalization] [internationalization]
locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/prime_supervisor_loeveth.dialogue", "res://Dialogues/Patients/prime_supervisor_dredar.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/Patients/patient_its_01.dialogue", "res://Dialogues/Patients/patient_its_00.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_it_01.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue") locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue")