Gameplay Loop début
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@@ -7,12 +7,14 @@ signal transition_finished
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@onready var small_fading = $SmallFading
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@onready var big_animation = $BigFading/BigFadingAnimation
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@onready var small_animation = $SmallFading/SmallFadingAnimation
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@onready var mask = $Mask
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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big_fading.visible = false
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small_fading.visible = false
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mask.visible = false
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big_animation.connect("animation_finished", _on_animation_finished)
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small_animation.connect("animation_finished", _on_animation_finished)
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