Gameplay Loop début

This commit is contained in:
2025-06-12 00:35:23 +02:00
parent 22caef38fc
commit d5dc174535
24 changed files with 589 additions and 110 deletions
+3 -4
View File
@@ -1,12 +1,11 @@
extends Control
extends CanvasLayer
signal new_game_pressed
signal quit_game
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.get_node("MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
self.get_node("MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
self.get_node("TitleScreen/MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
self.get_node("TitleScreen/MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
self.hide()
pass