Gameplay Loop début
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-4
@@ -1,12 +1,11 @@
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extends Control
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extends CanvasLayer
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signal new_game_pressed
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signal quit_game
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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self.get_node("MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
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self.get_node("MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
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self.get_node("TitleScreen/MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
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self.get_node("TitleScreen/MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
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self.hide()
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pass
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