its game over WIP

This commit is contained in:
Maurane
2026-02-27 16:29:12 +01:00
parent df36a08d81
commit d4a533bf17
20 changed files with 379 additions and 148 deletions
+63
View File
@@ -0,0 +1,63 @@
extends TextureRect
@onready var mat := material as ShaderMaterial
signal reveal_done
signal hide_done
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding
hide()
#Setting up shader
randomize()
#Noise setup
var noise := FastNoiseLite.new()
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
noise.frequency = 20.0
noise.seed = randi()
var noise_tex := NoiseTexture2D.new()
noise_tex.noise = noise
noise_tex.width = 1920
noise_tex.height = 1080
noise_tex.seamless = true
mat.set_shader_parameter("noise_tex", noise_tex)
#Revealing game over in a noise spray
func reveal_spray():
show()
mat.set_shader_parameter("progress", 0.0)
var tween = create_tween()
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
reveal_done.emit()
#hiding game over in a hiding spray
func hide_spray():
mat.set_shader_parameter("progress", 1.0)
var tween = create_tween()
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
hide()
hide_done.emit()
#Progressing the reveal/hide
func set_progress(value: float):
mat.set_shader_parameter("progress", value)