Loeveth shading

This commit is contained in:
Maurane
2026-01-27 17:05:44 +01:00
parent b7086caa11
commit b52956023f
25 changed files with 257 additions and 34 deletions
+3 -3
View File
@@ -253,7 +253,7 @@ func update_slots():
#Starts a balloon dialogue
func start_balloon(balloon_type:String, dialogue_resource: Resource, start_title: String):
func start_balloon(balloon_type:String, patient_type:String, dialogue_resource: Resource, start_title: String):
#Clearing previous balloon
clear_balloon()
@@ -264,8 +264,8 @@ func start_balloon(balloon_type:String, dialogue_resource: Resource, start_title
get_tree().current_scene.add_child(balloon)
#Connects emotion signals if needed
match balloon_type:
"screening":
match patient_type:
"patient":
DialogueManager.got_dialogue.connect($ScreeningDesk.patient._change_emotion)
DialogueManager.got_dialogue.connect($ScreeningDesk._recording_text)
"supervisor":