Spray Supervisor
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+8
-3
@@ -95,16 +95,21 @@ func start_day():
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await get_tree().create_timer(1.0).timeout
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#Setting up new patient
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$ScreeningDesk.console_display(Globals.directives)
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$ScreeningDesk.accurate_diagnoses = 0 #Resetting accurate_diagnoses value at the day's beginning
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$ScreeningDesk.new_patient()
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$ScreeningDesk.update_middle_screen(Globals.day_count, Globals.floor_count, $ScreeningDesk.accurate_diagnoses, Globals.diagnoses_quota)
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#Transitioning to the screening desk
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scenes_to_hide = scenes_to_show
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scenes_to_show = [$ScreeningDesk, $ScreeningDesk.next_patient, UI, UI.get_node("UI/UpperContainer")]
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scenes_to_show = [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")]
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TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
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await TransitionScreen.transition_finished
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#Supervisor Dialogue
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$ScreeningDesk.supervisor_dialogue(Globals.interfloor_dialogue, "interfloor_" + str(-Globals.floor_count-1))
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await $ScreeningDesk.supervisor_dialogue_finished
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$ScreeningDesk.console_display(Globals.directives)
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$ScreeningDesk.new_patient()
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#Saves game state on the selected save slot
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