Save/Load rework
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@@ -0,0 +1,24 @@
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extends Control
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@onready var glass = $Glass
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@onready var cell_wall = $CellWall
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@onready var room = $Room
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@onready var backwall = $Backwall
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@onready var backwall_animation = $Backwall/BackwallAnimation
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@onready var cell_top = $CellTop
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@onready var cell_bot = $CellBot
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@onready var cell_animation = $CellAnimation
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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#Resets to initial state
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func reset():
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cell_wall.modulate = Patient.original_color
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for node in [cell_wall, cell_top, cell_bot]:
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node.hide()
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for node in [glass, room, backwall]:
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node.show()
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