Code reorganizing
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extends TextureRect
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func _ready() -> void:
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#Hiding
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hide()
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#Change emotions following dialogue tags
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func _change_emotion(dialogue_line) -> void:
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var line_tag = dialogue_line.tags
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print("Patient marker value: " + str(Patient.marker[0]))
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if line_tag.is_empty() == false:
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var new_emotion = line_tag[0]
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texture = Patient.emotions[String(new_emotion)]
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print("Patient emotion changed to ", new_emotion)
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