ite dialogue start

This commit is contained in:
Maurane
2026-04-29 16:50:24 +02:00
parent 63245b55f8
commit 939fb88b14
23 changed files with 495 additions and 26 deletions
+5 -1
View File
@@ -56,7 +56,7 @@ func _on_new_game_pressed():
#Setting/Resetting game parameters
Globals.day_count = 1
Globals.floor_count = -2
Globals.floor_count = -4
Globals.patient_count = 0
Globals.accurate_diagnoses = 0
Globals.diagnoses_quota = 4
@@ -127,9 +127,11 @@ func save_game(save_slot_number:int):
"daily_patient_limit": Globals.daily_patient_limit,
"patient_list": Patient.patient_list,
"its_list": Patient.its_list,
"ite_list": Patient.ite_list,
"entities_list": Patient.entities_list,
"patients_seen": Patient.patients_seen,
"its_seen": Patient.its_seen,
"ite_seen": Patient.ite_seen,
"entities_seen": Patient.entities_seen,
"entities_current_floor": Patient.entities_current_floor,
"save_date": Globals.get_save_date()
@@ -185,9 +187,11 @@ func load_game(load_slot_number:int):
Patient.patient_list.append_array(load_data["patient_list"])
print (Patient.patient_list)
Patient.its_list = load_data["its_list"]
Patient.ite_list = load_data["ite_list"]
Patient.entities_list = load_data["entities_list"]
Patient.patients_seen = load_data["patients_seen"]
Patient.its_seen = load_data["its_seen"]
Patient.ite_seen = load_data["ite_seen"]
Patient.entities_seen = load_data["entities_seen"]
Patient.entities_current_floor = load_data["entities_current_floor"]
else: