Dialogue responses rework
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+6
-3
@@ -56,11 +56,12 @@ func _on_new_game_pressed():
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#Setting/Resetting game parameters
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Globals.day_count = 1
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Globals.floor_count = -3
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Globals.floor_count = -2
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Globals.patient_count = 0
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Globals.accurate_diagnoses = 0
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Globals.diagnoses_quota = 4
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Globals.daily_patient_limit = 6
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Globals.event_index = "interfloor"
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for i in range(len(Patient.patient_list)):
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Patient.patient_list[i] = Patient.og_patient_list[i]
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Patient.its_list = Patient.og_its_list
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@@ -108,7 +109,7 @@ func start_day():
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UI.masks.transition(scenes_to_hide, scenes_to_show)
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await UI.masks.transition_finished
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$ScreeningDesk.event_manager(Globals.event_index)
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$ScreeningDesk.event_manager()
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#Saves game state on the selected save slot
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@@ -119,6 +120,7 @@ func save_game(save_slot_number:int):
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"day_count": Globals.day_count,
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"floor_count": Globals.floor_count,
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"event_index": Globals.event_index,
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"supervisor_index": Globals.supervisor_index,
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"patient_count": Globals.patient_count,
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"accurate_diagnoses": Globals.accurate_diagnoses,
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"diagnoses_quota": Globals.diagnoses_quota,
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@@ -173,7 +175,8 @@ func load_game(load_slot_number:int):
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print("Loaded save: " + str(load_data))
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Globals.day_count = load_data["day_count"]
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Globals.floor_count = load_data["floor_count"]
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Globals.event_index = int(load_data["event_index"])
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Globals.event_index = load_data["event_index"]
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Globals.supervisor_index = load_data["supervisor_index"]
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Globals.patient_count = load_data["patient_count"]
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Globals.accurate_diagnoses = load_data["accurate_diagnoses"]
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Globals.diagnoses_quota = load_data["diagnoses_quota"]
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