Dialogue responses rework
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@@ -0,0 +1,91 @@
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~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([31,32,33,34,41,42])
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do Globals.character_label_color_change.emit(Color(0.5,0.5,0.5,1))
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do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
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do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
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set Globals.buttons_activated = false
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[#neutral] A tall being stands motionlessly before you, its head slightly inclined towards the glass. Two almond-shaped, void-black holes stand in place of its eyes.
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~ part_1_1
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- Where are your eyes ?
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=> part_1_2
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- What have you done to the controls ? Why can't I dispatch you ?
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=> part_1_2
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- Decline your identity.
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=> part_1_2
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- What do you want ?
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=> part_1_2
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~ part_1_2
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The being remains absolutely still, its mouth as motionless as the rest of its physical enveloppe.
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Suddenly, you hear a crystal clear voice, neither feminine nor masculine, resonating directly within the confines of your own skull.
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?????: [color=dark_gray]... Silence. There is no time. LISTEN.[/color]
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?????: [color=dark_gray]... It is hunting you. It desires you. It wants you whole.[/color]
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?????: [color=dark_gray]... Do not let it. Spare It.[/color] [color=green]FREE[/color] [color=dark_gray]It.[/color]
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=> part_1_3
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~ part_1_3
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if Patient.marker[3] >= 4
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=> part_1_4
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- Wait, how are you talking directly in my head ? [if Patient.dialog_tree[31] == "not_asked"]
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set Patient.dialog_tree[31] = "asked"
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do Patient.marker[3] += 1
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?????: [color=dark_gray]... Irrelevant information. Next question.[/color]
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=> part_1_3
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- Who the hell are you ? Why should I listen to you ? [if Patient.dialog_tree[32] == "not_asked"]
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set Patient.dialog_tree[32] = "asked"
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do Patient.marker[3] += 1
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?????: [color=dark_gray]... Who I am matters not. To listen or not is your choice. There is no should. Only would.[/color]
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?????: [color=dark_gray]... Exert your will upon reality.[/color]
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=> part_1_3
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- Who's "it" ? Why is it hunting me ? [if Patient.dialog_tree[33] == "not_asked"]
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set Patient.dialog_tree[33] = "asked"
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do Patient.marker[3] += 1
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?????: [color=dark_gray]... You talked to It. It was SMILING. Mouth a dark-red abyss, eyes glowing beads of coalesced blood.[/color]
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?????: [color=dark_gray]... It tries to smile. It doesn't understand it. But It wants to. It wants YOU. It wants your smile.[/color]
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=> part_1_3
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- What exactly do you want from me ? [if Patient.dialog_tree[34] == "not_asked"]
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set Patient.dialog_tree[34] = "asked"
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do Patient.marker[3] += 1
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?????: [color=dark_gray]... It hides amongst humans. It disguises. It wears them.[/color]
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?????: [color=dark_gray]... As soon as It SMILES...[/color] [color=green]RELEASE[/color] [color=dark_gray]It.[/color]
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=> part_1_3
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~ part_1_4
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if Patient.marker[4] >= 2
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?????: [color=dark_gray]... Remember. If you recognize It... RELEASE IT. FREE IT.[/color]
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do Globals.decision_made.emit("release")
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=> END
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- Why do you want me to release it ? [if Patient.dialog_tree[41] == "not_asked"]
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set Patient.dialog_tree[41] = "asked"
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do Patient.marker[4] += 1
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?????: [color=dark_gray]... I shall watch. I shall ascertain. I shall ponder. I shall FEEL.[/color]
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=> part_1_4
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- I just got orders to terminate this entity. How convenient you appeared right after to tell me the opposite. [if Patient.dialog_tree[42] == "not_asked"]
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set Patient.dialog_tree[42] = "asked"
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do Patient.marker[4] += 1
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?????: [color=dark_gray]... Do not trust Loeveth. Do NOT.[/color]
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- What do you mean ? How do you know her name ??
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?????: [color=dark_gray]... She matters not. Listen to ME.[/color]
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=> part_1_4
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~ release
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do Globals.color_change.emit("green")
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The being shows no signs of movement as the release protocol activates itself.
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do Globals.clear_patient.emit("release")
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=> END
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