title_screen
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@@ -1,56 +0,0 @@
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extends Node
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var emotion: String
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var dialog_flags : Dictionary = {
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"history_of_present_illness": [],
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"appearance": [],
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"behaviour": [],
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"speech": [],
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"thought_process": [],
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"thought_content": [],
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"perceptions": [],
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"insight": [],
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"sleep": [],
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"mood": [],
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"suicidal_ideation": [],
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"notes": [],
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}
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var dialog_tree: Dictionary
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var marker: Array[int]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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marker.resize(10)
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marker.fill(0)
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pass
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func build_dialog_tree(tree_model: Array[int]) -> Dictionary:
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var branch : Dictionary
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var tree : Dictionary
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for branch_id in tree_model:
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branch = {branch_id: "not_asked"}
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tree.merge(branch)
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return tree
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func change_emotion(new_emotion: String) -> void:
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emotion = new_emotion
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pass
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func send_to_reset() -> void:
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pass
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func send_to_isolation() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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