title_screen

This commit is contained in:
2025-06-04 20:07:02 +02:00
parent 63275e31a8
commit 7e18355408
151 changed files with 708 additions and 15568 deletions
-56
View File
@@ -1,56 +0,0 @@
extends Node
var emotion: String
var dialog_flags : Dictionary = {
"history_of_present_illness": [],
"appearance": [],
"behaviour": [],
"speech": [],
"thought_process": [],
"thought_content": [],
"perceptions": [],
"insight": [],
"sleep": [],
"mood": [],
"suicidal_ideation": [],
"notes": [],
}
var dialog_tree: Dictionary
var marker: Array[int]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
marker.resize(10)
marker.fill(0)
pass
func build_dialog_tree(tree_model: Array[int]) -> Dictionary:
var branch : Dictionary
var tree : Dictionary
for branch_id in tree_model:
branch = {branch_id: "not_asked"}
tree.merge(branch)
return tree
func change_emotion(new_emotion: String) -> void:
emotion = new_emotion
pass
func send_to_reset() -> void:
pass
func send_to_isolation() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass