début de coding

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2025-02-25 01:32:10 +01:00
commit 76312b34d9
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var dialogue_resource = load("res://dialogues/test.dialogue")
var dialogue_start = "mr_orleg_day_1_dialogue_start"
var dialogue = DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass