Entities journal rework
This commit is contained in:
@@ -24,14 +24,6 @@ var symptoms_detailed: Array[Array] = [
|
||||
"VISUAL HALLUCINATIONS\nFalse perceptions of visual stimuli"]
|
||||
]
|
||||
|
||||
var its_entity_file : String = "[color=dark_red]IT THAT SMILES[/color]
|
||||
|
||||
CHARACTERISTICS
|
||||
- Wide smile, dark-red mouth, lack of teeth
|
||||
- Disguises as a human subject
|
||||
|
||||
RECOMMENDED COURSE OF ACTION
|
||||
- As soon as it smiles, [color=red]TERMINATE[/color] It."
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
@@ -43,6 +35,7 @@ func _ready() -> void:
|
||||
bookmarks.rules.pressed.connect(self._on_tab_rules_pressed)
|
||||
bookmarks.symptoms.pressed.connect(self._on_tab_symptoms_pressed)
|
||||
bookmarks.entities.pressed.connect(self._on_tab_entities_pressed)
|
||||
Globals.add_entity.connect(self.add_entity)
|
||||
|
||||
hide() #Hiding at start
|
||||
|
||||
@@ -62,11 +55,20 @@ func update_symptoms(floor_count:int):
|
||||
journal.symptoms_page.text = symptoms_page
|
||||
|
||||
|
||||
func update_entities():
|
||||
func add_entity(entity):
|
||||
if Globals.entities.has(entity) == false:
|
||||
Globals.entities.append(entity)
|
||||
update_entities(Globals.entities)
|
||||
|
||||
|
||||
func update_entities(entities):
|
||||
|
||||
journal.entities_page.text = ""
|
||||
if Patient.entities_current_floor.is_empty():
|
||||
Patient.pick_floor_entities() #Picking floor entities unless a save was just loaded
|
||||
for entity in entities:
|
||||
add_entity_to_journal(entity)
|
||||
|
||||
|
||||
func add_entity_to_journal(entity: String):
|
||||
|
||||
var config := ConfigFile.new()
|
||||
var entity_name: String = ""
|
||||
@@ -74,23 +76,43 @@ func update_entities():
|
||||
var entity_course_of_action: String = ""
|
||||
var entity_text: String = ""
|
||||
|
||||
journal.entities_page.text += its_entity_file
|
||||
config.load("res://Text Data/entities.cfg") #Loading Entity file
|
||||
entity_name = config.get_value(entity, "entity_name")
|
||||
entity_characteristics = config.get_value(entity, "entity_characteristics")
|
||||
entity_course_of_action = config.get_value(entity, "entity_course_of_action")
|
||||
entity_text = Globals.colorize(entity_name, "dark_red") + "\n\nCHARACTERISTICS" + entity_characteristics + "\nRECOMMENDED COURSE OF ACTION" + entity_course_of_action
|
||||
journal.entities_page.text += "\n\n\n" + entity_text
|
||||
|
||||
|
||||
#func update_entities(): Old function, to be deleted
|
||||
|
||||
for entity in Patient.entities_current_floor:
|
||||
config.load("res://Dialogues/Entities/" + entity + "_file.cfg") #Loading Entity file
|
||||
entity_name = config.get_value("", "entity_name")
|
||||
entity_characteristics = config.get_value("", "entity_characteristics")
|
||||
entity_course_of_action = config.get_value("", "entity_course_of_action")
|
||||
entity_text = Globals.colorize(entity_name, "dark_red") + "\n\nCHARACTERISTICS" + entity_characteristics + "\nRECOMMENDED COURSE OF ACTION" + entity_course_of_action
|
||||
journal.entities_page.text += "\n\n\n" + entity_text
|
||||
#journal.entities_page.text = ""
|
||||
#if Patient.entities_current_floor.is_empty():
|
||||
# Patient.pick_floor_entities() #Picking floor entities unless a save was just loaded
|
||||
|
||||
#var config := ConfigFile.new()
|
||||
#var entity_name: String = ""
|
||||
#var entity_characteristics: String = ""
|
||||
#var entity_course_of_action: String = ""
|
||||
#var entity_text: String = ""
|
||||
|
||||
#journal.entities_page.text += its_entity_file
|
||||
|
||||
#for entity in Patient.entities_current_floor:
|
||||
#config.load("res://Dialogues/Entities/" + entity + "_file.cfg") #Loading Entity file
|
||||
#entity_name = config.get_value("", "entity_name")
|
||||
#entity_characteristics = config.get_value("", "entity_characteristics")
|
||||
#entity_course_of_action = config.get_value("", "entity_course_of_action")
|
||||
#entity_text = Globals.colorize(entity_name, "dark_red") + "\n\nCHARACTERISTICS" + entity_characteristics + "\nRECOMMENDED COURSE OF ACTION" + entity_course_of_action
|
||||
#journal.entities_page.text += "\n\n\n" + entity_text
|
||||
|
||||
|
||||
#Resets to initial state
|
||||
func reset():
|
||||
hide()
|
||||
update_symptoms(Globals.floor_count)
|
||||
if Globals.floor_count <= -4:
|
||||
update_entities()
|
||||
update_entities(Globals.entities)
|
||||
if Globals.floor_count <= -2:
|
||||
bookmarks.entities.show()
|
||||
else:
|
||||
bookmarks.entities.hide()
|
||||
|
||||
@@ -33,12 +33,9 @@ var its_list = []
|
||||
var og_ite_list = ["ite_01"]
|
||||
var ite_list = []
|
||||
var og_entities_list = ["entity_01"]
|
||||
var entities_list = []
|
||||
var entities_current_floor = []
|
||||
var patients_seen = []
|
||||
var its_seen = []
|
||||
var ite_seen = []
|
||||
var entities_seen = []
|
||||
|
||||
|
||||
#Supervisor file path
|
||||
@@ -56,7 +53,6 @@ func _ready() -> void:
|
||||
patient_list.resize(len(symptoms_arrays))
|
||||
its_list = og_its_list
|
||||
ite_list = og_ite_list
|
||||
entities_list = og_entities_list
|
||||
|
||||
original_color = texture.modulate #Saving original modulation color to reset it after modification
|
||||
|
||||
@@ -225,9 +221,6 @@ func generate_next_id(patient_type: String):
|
||||
"ite":
|
||||
next_id = ite_list.pick_random()
|
||||
print("ITE selected: " + str(next_id))
|
||||
"entity":
|
||||
next_id = entities_current_floor.pick_random()
|
||||
print("Entity selected: " + str(next_id))
|
||||
|
||||
return next_id
|
||||
|
||||
@@ -292,8 +285,6 @@ func next_patient_type():
|
||||
type_list.append("ite")
|
||||
_:
|
||||
for i in range(int(Globals.diagnoses_quota)):
|
||||
if len(entities_current_floor) > 0:
|
||||
type_list.append("entity")
|
||||
if len(its_list) > 0:
|
||||
type_list.append("its")
|
||||
if len(ite_list) > 0:
|
||||
@@ -327,21 +318,3 @@ func update_list():
|
||||
ite_seen.append(id)
|
||||
ite_list.erase(id)
|
||||
print("Updated ITE list: " + str(ite_list))
|
||||
"entity":
|
||||
entities_seen.append(id)
|
||||
entities_list.erase(id)
|
||||
entities_current_floor.erase(id)
|
||||
print("Updated Entities list: " + str(entities_list))
|
||||
print("Updated Entities current floor list: " + str(entities_current_floor))
|
||||
|
||||
|
||||
#Randomly picks which entities will be present on the current floor
|
||||
func pick_floor_entities():
|
||||
|
||||
var entity
|
||||
|
||||
for i in range(int(floor(Globals.diagnoses_quota/4))):
|
||||
if len(entities_list) > 0:
|
||||
entity = entities_list.pick_random()
|
||||
entities_current_floor.append(entity)
|
||||
print("Picked Entities current floor list: " + str(entities_current_floor))
|
||||
|
||||
Reference in New Issue
Block a user