Entities journal rework
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@@ -0,0 +1,80 @@
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~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
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Anna Kula: [#scared] What's going on ? Who are you ?
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~ part_1
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- Greetings. I am here to evaluate you. Answer my questions and I may get you out of here.
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Anna Kula: [#worried] I understand. I am ready to answer.
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=> part_2
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- I am your judge, jury and executioner. Cooperate or die.
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Anna Kula: [#panicked] Oh God this can't be real ! I will do what you ask, please don't hurt me !
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=> part_2
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- You are suspected of harbouring a special disease. I am here to assess that.
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Anna Kula: [#scared] A disease ?? I don't understand... Please help me !
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=> part_2
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~ part_2
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- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
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set Patient.dialog_tree[21] = "asked"
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Anna Kula: [#sad] I... was not feeling well. The voices kept telling me I was a piece of garbage, that I deserved to be hurt.
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Anna Kula: [#depressed] ... I tried to jump from a bridge, to end it all. Someone stopped me, snapped me out of it. Called for help.
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Anna Kula: [#worried] I was brought to the hospital, but once I had seen the doctor, some masked people came in to take me here, I don't know why !
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=> part_2
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- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
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set Patient.dialog_tree[22] = "asked"
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Anna Kula: [#sad] No. I mean, yes, there is me. I want to harm myself. That's what the voices want me to do.
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=> part_2
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- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
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set Patient.dialog_tree[23] = "asked"
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Anna Kula: [#neutral] No, I don't see hallucinations, if that's what you're asking.
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=> part_2
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- Do you feel any sensations that may be disturbing to you ? On your skin or inside your body ? [if Patient.dialog_tree[24] == "not_asked"]
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set Patient.dialog_tree[24] = "asked"
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Anna Kula: [#itthateats1] No, not really. I'm just hungry. The food I've been given here is not very tasty, and your flesh looks crunchy.
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=> part_3
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~ part_3
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- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
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=> part_end
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- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
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=> part_end
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- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
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=> part_end
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- Do you have a special connection with God or any benevolent entity ?
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=> part_end
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~ part_end
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do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
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do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
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set Globals.buttons_activated = false
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[#itthateats1] A cold shiver runs down your spine as you suddenly recognize It.
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It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
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do UI.game_over.reveal()
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=> END
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~ terminate
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It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
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do Globals.color_change.emit("red")
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do Globals.clear_patient.emit("terminate")
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=> END
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~ release
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It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
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do Globals.color_change.emit("green")
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do Globals.clear_patient.emit("release")
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=> END
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@@ -0,0 +1,16 @@
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[remap]
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importer="dialogue_manager"
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importer_version=15
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type="Resource"
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uid="uid://df5ls1owgad8b"
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path="res://.godot/imported/ite_02.dialogue-b327afcb4c286cb1f63fec8bfc092e77.tres"
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[deps]
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source_file="res://Dialogues/ITE/ite_02.dialogue"
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dest_files=["res://.godot/imported/ite_02.dialogue-b327afcb4c286cb1f63fec8bfc092e77.tres"]
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[params]
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defaults=true
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@@ -0,0 +1,8 @@
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initial_emotion="scared"
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name="Hana Kula"
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age="44"
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profession="Accountant"
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psychiatric_assessment="AUDITORY HALLUCINATIONS\n\nSUICIDAL IDEATIONS"
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abnormal_symptoms="UNNATURAL BEHAVIOUR"
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status="abnormal"
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type="ite"
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@@ -6,3 +6,11 @@ psychiatric_assessment="??????????????"
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abnormal_symptoms="UNNATURAL BEHAVIOUR"
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status="abnormal"
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type="its"
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entity_file="[color=dark_red]IT THAT SMILES[/color]
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CHARACTERISTICS
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- Wide smile, dark-red mouth, lack of teeth
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- Disguises as a human subject
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RECOMMENDED COURSE OF ACTION
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- As soon as it smiles, [color=red]TERMINATE[/color] It."
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@@ -1,7 +1,7 @@
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~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,21,22])
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set Patient.dialog_tree = Patient.build_dialog_tree([31,32,33])
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Phil Fossa: [#smiling] About time ! You there ! Release me at once !
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@@ -3,7 +3,7 @@
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility.
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Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
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@@ -67,7 +67,7 @@ Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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Prime Supervisor Loeveth: [#neutral] Well done, employee. You are showing great promise.
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Prime Supervisor Loeveth: Keep in mind however that the first floor is the easiest one.
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@@ -88,7 +88,7 @@ Prime Supervisor Loeveth: Do your Duty. For the Republic.
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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Prime Supervisor Loeveth: [#neutral] Your performance is impressive, employee. I am pleased by your results.
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Prime Supervisor Loeveth: There is something important you need to be aware of, however. Listen carefully.
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@@ -131,7 +131,7 @@ Prime Supervisor Loeveth: Any questions, employee ?
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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WORK_IN_PROGRESS
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set Globals.event_index = "next_patient"
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@@ -145,7 +145,7 @@ do Globals.next_event.emit()
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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WORK_IN_PROGRESS
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set Globals.event_index = "next_patient"
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@@ -156,17 +156,43 @@ do Globals.next_event.emit()
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~ dialogue_1
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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do Globals.character_label_color_change.emit(Color(0.98, 0.667, 0.0, 1.0))
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Prime Supervisor Loeveth: [#neutral] A moment, employee. According to Monitoring, the subject you just dispatched is... of particular interest.
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Prime Supervisor Loeveth: I will personally keep you updated when further data is available. Keep on the good work.
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Prime Supervisor Loeveth: [#neutral] Halt, employee. That subject you just encountered is of... particular interest.
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Prime Supervisor Loeveth: According to Monitoring, this entity seems to have spread amongst the facility's subjects.
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Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=green]RELEASE[/color] It immediately.
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Prime Supervisor Loeveth: Any questions, employee ?
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=> part_d_1_1
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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~ part_d_1_1
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- Release ?! Aren't I supposed to terminate Abnormals ?? [if Patient.dialog_tree[11] == "not_asked"]
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set Patient.dialog_tree[11] = "asked"
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Prime Supervisor Loeveth: I understand your concerns, employee, and I assure you this: everything shall be made clear to you, in due time.
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Prime Supervisor Loeveth: For now, follow my orders. The stakes are high, and your role is pivotal. Do not fail the Republic.
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=> part_d_1_1
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=> END
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- Can you elaborate on how I am supposed to recognize this entity ? [if Patient.dialog_tree[12] == "not_asked"]
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set Patient.dialog_tree[12] = "asked"
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Prime Supervisor Loeveth: Early data reports seem to indicate that this entity can easily disguise itself as a standard human.
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Prime Supervisor Loeveth: However, there is one telltale sign that distinguishes It clearly from other beings: Its [color=red]smile[/color].
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Prime Supervisor Loeveth: An impossibly wide smile, revealing a toothless red void. If you ever see a subject with such a feature, [color=red]stop talking to It immediately, and [color=green]RELEASE[/color] It on the spot[/color].
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=> part_d_1_1
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- An inhuman being ? I thought we were trying to combat some kind of virus ? [if Patient.dialog_tree[13] == "not_asked"]
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set Patient.dialog_tree[13] = "asked"
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Prime Supervisor Loeveth: I am afraid your clearance doesn't allow for further information.
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Prime Supervisor Loeveth: Prove your worth, employee. Keep progressing to the lower floors, and I shall reward you with the gift of knowledge.
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=> part_d_1_1
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- [color=gold]I have no more questions. Work awaits.[/color]
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Prime Supervisor Loeveth: Well said. The Republic withstands.
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- The Republic shelters.
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do Globals.add_entity.emit("ITS")
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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