game_loop nearly done
This commit is contained in:
+7
-1
@@ -2,6 +2,8 @@ extends CanvasLayer
|
||||
|
||||
signal new_game_pressed
|
||||
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
self.get_node("TitleScreen/MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
|
||||
@@ -10,14 +12,18 @@ func _ready() -> void:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
func _on_new_game_pressed() -> void:
|
||||
new_game_pressed.emit()
|
||||
print("Starting New Game...")
|
||||
|
||||
|
||||
|
||||
|
||||
func _on_quit_game_pressed():
|
||||
get_tree().quit()
|
||||
|
||||
Reference in New Issue
Block a user