Text Settings done

This commit is contained in:
2025-06-16 23:31:04 +02:00
parent 2515716591
commit 319d7ae1e8
8 changed files with 422 additions and 166 deletions
+73 -13
View File
@@ -3,14 +3,37 @@ extends CanvasLayer
@onready var next = $UI/SkipContainer/NextButton
@onready var confirmation_mask = $ConfirmationMask
#Signals for progressing through slides
signal next_request
signal next_slide
#Signals for saving and loading
signal save_slot_pressed(save_slot_number: int)
signal load_slot_pressed(load_slot_number: int)
#Signal for going back to main menu
signal main_menu_pressed
#Preloading Confirmation dialog
var confirmation_dialog = preload("res://confirmation_dialog.tscn")
#Text settings sliders
@export var text_slider: Node
@export var auto_slider: Node
@export var text_counter: Node
@export var auto_counter: Node
@export var autoplay: Node
@export var auto_mask: ColorRect
#Vars and signals for handling text settings
var text_speed: float
var auto_speed: float
var is_auto = false
signal text_value_changed
signal auto_value_changed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -29,9 +52,10 @@ func _ready() -> void:
$UI/Menu/MarginContainer/VBoxContainer/MainMenu.pressed.connect(_on_main_menu_pressed)
$UI/Menu/MarginContainer/VBoxContainer/Quit.pressed.connect(_on_quit_game_pressed)
$UI/Save/MarginContainer/VBoxContainer/Back.pressed.connect(_on_back_pressed)
$UI/Load/MarginContainer/VBoxContainer/Back.pressed.connect(_on_back_pressed)
$UI/LoadTitle/MarginContainer/VBoxContainer/Back.pressed.connect(_on_back_title_pressed)
$UI/Settings/MarginContainer/VBoxContainer/Back.pressed.connect(_on_back_pressed)
$UI/Load/MarginContainer/VBoxContainer/Control/Back.pressed.connect(_on_back_pressed)
$UI/Load/MarginContainer/VBoxContainer/Control/BackTitle.pressed.connect(_on_back_title_pressed)
$UI/Settings/MarginContainer/VBoxContainer/Control/Back.pressed.connect(_on_back_pressed)
$UI/Settings/MarginContainer/VBoxContainer/Control/BackTitle.pressed.connect(_on_back_title_pressed)
#Save Slots Signals
$UI/Save/MarginContainer/VBoxContainer/SaveSlot1.pressed.connect(func(): _on_save_slot_pressed(1))
@@ -45,20 +69,26 @@ func _ready() -> void:
$UI/Load/MarginContainer/VBoxContainer/LoadSlot3.pressed.connect(func(): _on_load_slot_pressed(3))
$UI/Load/MarginContainer/VBoxContainer/LoadSlot4.pressed.connect(func(): _on_load_slot_pressed(4))
#Load Title Slots Signals
$UI/LoadTitle/MarginContainer/VBoxContainer/LoadSlot1.pressed.connect(func(): _on_load_slot_pressed(1))
$UI/LoadTitle/MarginContainer/VBoxContainer/LoadSlot2.pressed.connect(func(): _on_load_slot_pressed(2))
$UI/LoadTitle/MarginContainer/VBoxContainer/LoadSlot3.pressed.connect(func(): _on_load_slot_pressed(3))
$UI/LoadTitle/MarginContainer/VBoxContainer/LoadSlot4.pressed.connect(func(): _on_load_slot_pressed(4))
#Text settings signals
text_slider.value_changed.connect(_on_text_value_changed)
auto_slider.value_changed.connect(_on_auto_value_changed)
autoplay.pressed.connect(_on_autoplay_pressed)
text_speed = 0.1 / text_slider.value
auto_speed = 0.4 * auto_slider.value
text_counter.text = "[center]" + str(snapped((text_speed * 1000), 1)) + " ms/letter[/center]"
auto_counter.text = "[center]" + str(snapped(auto_speed, 0.01)) + " s delay[/center]"
#Initializes the auto-advance to false
autoplay.button_pressed = false
auto_mask.visible = true
#Hiding everything at start
#self.hide()
self.get_node("UI/UpperContainer").hide()
self.get_node("UI/SkipContainer").hide()
for node in $UI.get_children():
node.hide()
confirmation_mask.visible = false
#Brings up a Confirmation Dialog
func ask_confirmation(function_yes: Callable, function_no: Callable, choice_text: String):
@@ -133,6 +163,8 @@ func _on_save_pressed():
func _on_load_pressed():
$UI/Menu.hide()
$UI/Load.show()
$UI/Load/MarginContainer/VBoxContainer/Control/BackTitle.hide()
$UI/Load/MarginContainer/VBoxContainer/Control/Back.show()
@@ -147,7 +179,8 @@ func _on_back_pressed():
#Goes back to title screen
func _on_back_title_pressed():
$UI/LoadTitle.hide()
$UI/Load.hide()
$UI/Settings.hide()
TransitionScreen.mask.visible = false
@@ -156,6 +189,8 @@ func _on_back_title_pressed():
func _on_settings_pressed():
$UI/Menu.hide()
$UI/Settings.show()
$UI/Settings/MarginContainer/VBoxContainer/Control/BackTitle.hide()
$UI/Settings/MarginContainer/VBoxContainer/Control/Back.show()
@@ -204,3 +239,28 @@ func _on_load_slot_pressed(load_slot_number: int):
ask_confirmation(lambda, Callable(), choice_text)
else:
pass
#Changes text_speed value
func _on_text_value_changed(new_value: float):
text_speed = 0.1 / new_value
text_counter.text = "[center]" + str(snapped((text_speed * 1000), 1)) + " ms/letter[/center]"
text_value_changed.emit()
#Changes auto_speed value
func _on_auto_value_changed(new_value: float):
auto_speed = 0.4 * new_value
auto_counter.text = "[center]" + str(snapped(auto_speed, 0.01)) + " s delay[/center]"
auto_value_changed.emit()
#Toggles auto-advance
func _on_autoplay_pressed():
if autoplay.button_pressed:
is_auto = true
auto_mask.visible = false
else:
is_auto = false
auto_mask.visible = true