entity 01 WIP

This commit is contained in:
Maurane
2026-03-06 17:38:16 +01:00
parent fddd10f5ff
commit 257c8d0ecc
393 changed files with 1820 additions and 1438 deletions
+78 -99
View File
@@ -12,6 +12,7 @@ var original_color: Color
var emotions : Dictionary
var abnormal: bool
var id : String
var type: String
#Patient file
var file_text : String
@@ -29,8 +30,11 @@ var og_patient_list : Array[Dictionary]
var patient_list: Array[Dictionary]
var og_its_list = ["its_01"]
var its_list = []
var og_it_list = ["itl"]
var it_list = []
var og_entities_list = ["entity_01"]
var entities_list = []
var patients_seen = []
var its_seen = []
var entities_seen = []
#Supervisor file path
@@ -47,7 +51,7 @@ func _ready() -> void:
og_patient_list.resize(len(symptoms_arrays))
patient_list.resize(len(symptoms_arrays))
its_list = og_its_list
it_list = og_it_list
entities_list = og_entities_list
original_color = texture.modulate #Saving original modulation color to reset it after modification
@@ -64,32 +68,37 @@ func build_dialog_tree(tree_model: Array[int]) -> Dictionary: #Builds the dialog
return tree
func load_patient(patient_id):
func load_patient(patient_info: Dictionary): #Loads new patient
#Storing patient info
id = patient_info["id"]
type = patient_info["type"]
#Loading Subject resources
var file_path: String
id = patient_id
#Loading Patient Files
var config := ConfigFile.new()
file_path = "res://Dialogues/Patients/patient_" + patient_id + "_file.cfg"
config.load(file_path)
match type: #Setting right file path depending on subject type
"patient":
file_path = "Patients/"
"its":
file_path = "ITS/"
"entity":
file_path = "Entities/"
"supervisor":
file_path = "Supervisors/"
config.load("res://Dialogues/" + file_path + id + "_file.cfg") #Loading Subject file
dialogue_resource = load("res://Dialogues/" + file_path + id + ".dialogue") #Loading Dialogue Resource
load_emotions(config, "res://Art/Subjects/" + file_path + id + "/" + id + "_") #Loading Subject emotions
#Setting up Patient File
var patient_name = config.get_value("", "name")
var age = config.get_value("", "age")
var profession = config.get_value("", "profession")
var psychiatric_assessment = config.get_value("", "psychiatric_assessment")
file_text = "NAME: " + patient_name + "\nAGE: " + age + "\n\nPROFESSION: " + profession + "\n\nPRE-SCREENING PSYCHIATRIC ASSESSMENT:\n\n" + "[color=orange_red]" + psychiatric_assessment + "[/color]"
file_path = "res://Art/Patients/patient_" + patient_id + "/patient_" + patient_id + "_"
load_emotions(config, file_path)
#Loading Dialogue Resource
file_path = "res://Dialogues/Patients/patient_" + patient_id + ".dialogue"
dialogue_resource = load(file_path)
#Randomizing abnormal status if required
var status = config.get_value("", "status")
match status:
@@ -143,7 +152,7 @@ func sort_patients():
#Loads symptoms for each patient
patient_symptoms.clear()
file_path = "res://Dialogues/Patients/patient_" + patient_id + "_file.cfg"
file_path = "res://Dialogues/Patients/" + patient_id + "_file.cfg"
config.load(file_path)
symptom_list = config.get_value("", "psychiatric_assessment").split("\n", false)
patient_symptoms = symptom_list
@@ -176,7 +185,7 @@ func sort_patients():
func weighted_random(patients: Dictionary):
#Calculating total weight
var total_weight : int
var total_weight : int = 0
for weight in patients.values():
total_weight += weight
print("Total weight: " + str(total_weight))
@@ -184,7 +193,7 @@ func weighted_random(patients: Dictionary):
var r = randf() * total_weight
print("r :" + str(r))
var weight_sum : int
var weight_sum : int = 0
for patient_id in patients:
weight_sum += patients[patient_id]
if weight_sum >= r:
@@ -193,74 +202,44 @@ func weighted_random(patients: Dictionary):
return null
func random_patient_id() -> String: #Generates a patient ID
#Generating patient_id
var floor_index = -Globals.floor_count -1
print("Floor Index: " + str(floor_index))
var patient_id = weighted_random(patient_list[floor_index]) #Picks a random patient depending on floor, with weighted odds
#Removes picked patient from patients list
for i in range(len(patient_list)):
if len(patient_list[i]) > 1:
patient_list[i].erase(patient_id)
print("Updated Floor " + str(i) + " patient_list: " + str(patient_list[i]))
return patient_id
func random_its_id() -> String: #Generates an ITS patient ID
#Generating ITS patient ID
var its_id = its_list.pick_random()
print("ITS selected: " + str(its_id))
#Remove picked ITS patient from ITS patient list
if len(its_list) > 1:
its_list.erase(its_id)
print("Updated ITS Patient list: " + str(its_list))
return its_id
func random_it_id():
#Generating it_patient_id
var floor_index = -Globals.floor_count -1
print("Floor Index: " + str(floor_index))
var it_id = it_list[floor_index].pick_random() #Picks a random patient depending on floor, with weighted odds
#Removes picked patient from patients list
for i in range(len(it_list)):
if len(it_list[i]) > 1:
it_list[i].erase(it_id)
print("Updated Floor " + str(i) + " it_list: " + str(it_list[i]))
return it_id
func generate_next_id(patient_type: String):
var floor_index = -Globals.floor_count -1
print("Floor Index: " + str(floor_index))
var next_id : String = ""
match patient_type:
"patient":
return random_patient_id()
next_id = weighted_random(patient_list[floor_index]) #Picks a random patient depending on floor, with weighted odds
print("Patient selected : " + str(next_id))
"its":
return random_its_id()
"it":
return random_it_id()
next_id = its_list.pick_random()
print("ITS selected: " + str(next_id))
"entity":
next_id = entities_list[floor_index].pick_random()
print("Entity selected: " + str(next_id))
return next_id
func next_patient() -> String: #Decides next patient ID
func next_patient() -> Dictionary: #Decides next patient ID
var next_patient_id: String
var next_id: String
var next_type: String
match Globals.floor_count:
-2:
if Globals.patient_count == 0:
next_patient_id = "its_00"
next_id = "its_00"
next_type = "its"
else:
next_patient_id = generate_next_id(next_patient_type())
next_type = next_patient_type()
next_id = generate_next_id(next_type)
_:
next_patient_id = generate_next_id(next_patient_type())
next_type = next_patient_type()
next_id = generate_next_id(next_patient_type())
return next_patient_id
return {"id": next_id, "type": next_type}
#Randomizes next patient type (human, it, its)
@@ -279,32 +258,32 @@ func next_patient_type():
_:
for i in range(int(floor(Globals.diagnoses_quota/4))):
type_list.append("its")
type_list.append("it")
type_list.append("entity")
for i in range(int(floor(Globals.diagnoses_quota/2))):
type_list.append("patient")
return type_list.pick_random()
func update_patient_list():
#Erasing patients already seen from patient lists
for patient_id in Globals.patients_seen:
for i in range(len(patient_list)):
if len(patient_list[i]) > 1:
patient_list[i].erase(patient_id)
#Erasing ITS patients already seen from ITS patient list
for its_id in Globals.its_seen:
if len(its_list) > 1:
its_list.erase(its_id)
#Erasing IT patients already seen from IT lists
for it_id in Globals.it_seen:
for i in range(len(it_list)):
if len(it_list[i]) > 1:
it_list[i].erase(it_id)
for j in range(len(patient_list)):
print("Loaded Floor " + str(j) + " list: " + str(patient_list[j]))
print("Loaded ITS list: " + str(its_list))
#Erases current patient ID from the corresponding patient list, so it can't be seen twice
func update_list():
print("Patient type: " + str(Patient.type))
match type:
"patient":
patients_seen.append(id)
for i in range(len(patient_list)):
if len(patient_list[i])>1:
patient_list[i].erase(id)
for j in range(len(patient_list)):
print("Updated Floor " + str(j) + " patient list: " + str(patient_list[j]))
"its":
its_seen.append(id)
if len(its_list)>1:
its_list.erase(id)
print("Updated ITS list: " + str(its_list))
"entity":
entities_seen.append(id)
for i in range(len(entities_list)):
if len(entities_list[i]) > 1:
entities_list[i].erase(id)
for j in range(len(entities_list)):
print("Updated Floor " + str(j) + " Entity list: " + str(entities_list[j]))