Début du dialogue_screens
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bchkgrmeeryiq"
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path="res://.godot/imported/MeetingRoom.png-77aa22d9067935e9f7ec3b696606ea96.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Art/MeetingRoom.png"
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dest_files=["res://.godot/imported/MeetingRoom.png-77aa22d9067935e9f7ec3b696606ea96.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+3
-3
@@ -1,9 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://buoev4bra11fe"]
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[gd_scene load_steps=6 format=3 uid="uid://buoev4bra11fe"]
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[ext_resource type="Script" path="res://main_hub.gd" id="1_rvfpd"]
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[ext_resource type="Script" path="res://main_hub.gd" id="1_rvfpd"]
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[ext_resource type="PackedScene" uid="uid://cahspuhi43bx7" path="res://TitleScreen.tscn" id="2_3wmv1"]
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[ext_resource type="PackedScene" uid="uid://cahspuhi43bx7" path="res://title_screen.tscn" id="2_3wmv1"]
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[ext_resource type="PackedScene" uid="uid://chytk2cctjk3x" path="res://Office.tscn" id="3_whctb"]
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[ext_resource type="PackedScene" uid="uid://chytk2cctjk3x" path="res://office.tscn" id="3_whctb"]
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[ext_resource type="PackedScene" uid="uid://dcjhx2g4d056v" path="res://Bedroom.tscn" id="4_4fm57"]
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[ext_resource type="PackedScene" uid="uid://dcjhx2g4d056v" path="res://bedroom.tscn" id="4_4fm57"]
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[ext_resource type="PackedScene" uid="uid://igkl2384rxt1" path="res://text_screens.tscn" id="5_85o5j"]
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[ext_resource type="PackedScene" uid="uid://igkl2384rxt1" path="res://text_screens.tscn" id="5_85o5j"]
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[node name="MainHub" type="Control"]
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[node name="MainHub" type="Control"]
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[gd_scene load_steps=3 format=3 uid="uid://dixsxwodxuf0b"]
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[ext_resource type="Texture2D" uid="uid://c3je4gir1qlot" path="res://Art/BlackScreen.png" id="1_0xuu6"]
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[ext_resource type="Texture2D" uid="uid://bchkgrmeeryiq" path="res://Art/MeetingRoom.png" id="2_2wcr2"]
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[node name="dialogue_screens" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Background" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="UpperBorder" type="TextureRect" parent="Background"]
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 0.1
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texture = ExtResource("1_0xuu6")
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expand_mode = 1
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[node name="Background" type="TextureRect" parent="Background"]
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 1.5
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texture = ExtResource("2_2wcr2")
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expand_mode = 1
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[node name="LowerBorder" type="TextureRect" parent="Background"]
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 0.1
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texture = ExtResource("1_0xuu6")
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expand_mode = 1
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+5
-4
@@ -55,20 +55,21 @@ func _on_new_game_pressed():
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var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer
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var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer
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transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0)])
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transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0)])
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await $TextScreens.on_transition_finished
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await $TextScreens.next_slide
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for i in 4:
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for i in 4:
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transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)])
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transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)])
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await $TextScreens.on_transition_finished
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await $TextScreens.next_slide
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transition("big", [$TextScreens, text_container.get_child(4)], [$Office])
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await $TextScreens.next_slide
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# Takes care of fading transitions between scenes
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# Takes care of fading transitions between scenes
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func transition(size, scenes_to_hide, scenes_to_show):
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func transition(size, scenes_to_hide, scenes_to_show):
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TransitionScreen.transition(size)
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TransitionScreen.transition(size)
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await TransitionScreen.on_fading_finished
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await TransitionScreen.fading_finished
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for scene in scenes_to_hide:
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for scene in scenes_to_hide:
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scene.hide()
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scene.hide()
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+7
-11
@@ -3,14 +3,14 @@ extends CanvasLayer
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@onready var intro_text_container = $MarginContainer/IntroBoxContainer/TextContainer
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@onready var intro_text_container = $MarginContainer/IntroBoxContainer/TextContainer
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@onready var skip = $SkipContainer/SkipButton
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@onready var skip = $SkipContainer/SkipButton
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signal on_skip_request
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signal skip_request
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signal on_transition_finished
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signal next_slide
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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skip.pressed.connect(_on_skip_pressed)
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skip.pressed.connect(_on_skip_pressed)
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self.connect("on_skip_request", _on_skip_request)
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self.connect("skip_request", _on_skip_request)
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self.hide()
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self.hide()
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for node in intro_text_container.get_children():
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for node in intro_text_container.get_children():
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func _on_skip_pressed():
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func _on_skip_pressed():
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if Globals.is_transitioning == false:
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skip_request.emit()
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on_skip_request.emit()
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else:
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pass
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func _input(event):
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func _input(event):
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if event is InputEventKey and event.pressed and Globals.is_transitioning == false:
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if event is InputEventKey and event.is_action_released("ui_accept"):
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if event.keycode == KEY_SPACE:
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skip_request.emit()
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on_skip_request.emit()
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func _on_skip_request():
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func _on_skip_request():
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if Globals.is_transitioning == false:
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if Globals.is_transitioning == false:
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on_transition_finished.emit()
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next_slide.emit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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+7
-1
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extends Control
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extends Control
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signal new_game_pressed
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signal new_game_pressed
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signal quit_game
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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self.get_node("MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
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self.get_node("MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
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pass
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pass
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@@ -13,6 +16,9 @@ func _process(delta: float) -> void:
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func _on_new_game_pressed() -> void:
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func _on_new_game_pressed() -> void:
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emit_signal("new_game_pressed")
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new_game_pressed.emit()
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print("Starting New Game...")
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print("Starting New Game...")
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pass # Replace with function body.
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pass # Replace with function body.
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func _on_quit_game_pressed():
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get_tree().quit()
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@@ -68,5 +68,3 @@ theme_override_font_sizes/font_size = 71
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text = "I am not sick"
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text = "I am not sick"
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[connection signal="pressed" from="MenuContainer/NewGame" to="." method="_on_new_game_pressed"]
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@@ -1,7 +1,7 @@
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extends CanvasLayer
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extends CanvasLayer
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signal on_fading_finished
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signal fading_finished
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signal on_transition_finished
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signal transition_finished
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@onready var big_fading = $BigFading
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@onready var big_fading = $BigFading
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@onready var small_fading = $SmallFading
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@onready var small_fading = $SmallFading
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@@ -19,12 +19,12 @@ func _ready() -> void:
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func _on_animation_finished(anim_name):
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func _on_animation_finished(anim_name):
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if anim_name == "fade_to_black":
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if anim_name == "fade_to_black":
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on_fading_finished.emit()
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fading_finished.emit()
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big_animation.play("fade_to_normal")
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big_animation.play("fade_to_normal")
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small_animation.play("fade_to_normal")
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small_animation.play("fade_to_normal")
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elif anim_name == "fade_to_normal":
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elif anim_name == "fade_to_normal":
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on_transition_finished.emit()
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transition_finished.emit()
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Globals.is_transitioning = false
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Globals.is_transitioning = false
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big_fading.visible = false
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big_fading.visible = false
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small_fading.visible = false
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small_fading.visible = false
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+20
-18
@@ -56,21 +56,6 @@ _data = {
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"fade_to_normal": SubResource("Animation_in743")
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"fade_to_normal": SubResource("Animation_in743")
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}
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}
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[sub_resource type="Animation" id="Animation_3ahpb"]
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resource_name = "fade_to_black"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_igu58"]
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[sub_resource type="Animation" id="Animation_igu58"]
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length = 0.001
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length = 0.001
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tracks/0/type = "value"
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tracks/0/type = "value"
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@@ -86,8 +71,9 @@ tracks/0/keys = {
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"values": [Color(1, 1, 1, 1)]
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"values": [Color(1, 1, 1, 1)]
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}
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}
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[sub_resource type="Animation" id="Animation_do6sc"]
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[sub_resource type="Animation" id="Animation_3ahpb"]
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resource_name = "fade_to_normal"
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resource_name = "fade_to_black"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@@ -95,7 +81,23 @@ tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_do6sc"]
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resource_name = "fade_to_normal"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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Reference in New Issue
Block a user