Début du dialogue_screens
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@@ -1,7 +1,7 @@
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extends CanvasLayer
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signal on_fading_finished
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signal on_transition_finished
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signal fading_finished
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signal transition_finished
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@onready var big_fading = $BigFading
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@onready var small_fading = $SmallFading
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@@ -19,12 +19,12 @@ func _ready() -> void:
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func _on_animation_finished(anim_name):
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if anim_name == "fade_to_black":
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on_fading_finished.emit()
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fading_finished.emit()
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big_animation.play("fade_to_normal")
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small_animation.play("fade_to_normal")
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elif anim_name == "fade_to_normal":
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on_transition_finished.emit()
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transition_finished.emit()
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Globals.is_transitioning = false
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big_fading.visible = false
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small_fading.visible = false
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