Début du dialogue_screens

This commit is contained in:
Maurane
2025-06-06 17:29:14 +02:00
parent ca30842314
commit 16221a9e33
10 changed files with 121 additions and 43 deletions
+7 -1
View File
@@ -1,9 +1,12 @@
extends Control
signal new_game_pressed
signal quit_game
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.get_node("MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
self.get_node("MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
pass
@@ -13,6 +16,9 @@ func _process(delta: float) -> void:
func _on_new_game_pressed() -> void:
emit_signal("new_game_pressed")
new_game_pressed.emit()
print("Starting New Game...")
pass # Replace with function body.
func _on_quit_game_pressed():
get_tree().quit()