end_of_day_dialogue started
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+35
-17
@@ -10,7 +10,6 @@ extends Control
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var dialogue_intro = load("res://Dialogues/intro.dialogue")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -38,7 +37,8 @@ func _ready() -> void:
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title_screen.show()
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#Connecting Signals
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title_screen.connect("new_game_pressed", _on_new_game_pressed)
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title_screen.connect("new_game_pressed", self._on_new_game_pressed)
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screening_desk.connect("recovery_pressed", self._on_recovery_pressed)
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pass
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@@ -61,18 +61,16 @@ func _on_new_game_pressed():
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TransitionScreen.mask.visible = true
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#Skips the introduction
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func skip_intro():
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#Disconnecting the other Signal from the Confirmation Dialogue
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UI.confirmation_no.disconnect("pressed", play_intro)
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#Transitioning to Screening Desk
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TransitionScreen.transition("big", [$TitleScreen], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")])
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await TransitionScreen.transition_finished
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#Launching the gameplay loop
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$ScreeningDesk.gameplay_loop("564")
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#Starting Day Loop
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start_day_loop()
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#Plays the entire introduction
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@@ -81,28 +79,48 @@ func play_intro():
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#Disconnecting the other Signal from the Confirmation Dialogue
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UI.confirmation_yes.disconnect("pressed", skip_intro)
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#Introduction First slides
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#Playing the Intro
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#Text Slides
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var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer
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TransitionScreen.transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0), UI, UI.get_node("UI/SkipContainer")])
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TransitionScreen.transition("big", [$TitleScreen], [$TextScreens, $MarginContainer/IntroBoxContainer/Header, text_container.get_child(0), UI, UI.get_node("UI/SkipContainer")])
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await UI.next_slide
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for i in 4:
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TransitionScreen.transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)])
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await UI.next_slide
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#Dialogue in the Meeting Room
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TransitionScreen.transition("big", [$TextScreens, text_container.get_child(4), UI, UI.get_node("UI/SkipContainer")], [$DialogueScreens])
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#Meeting Room Dialogue
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TransitionScreen.transition("big", [$TextScreens, $TextScreens/MarginContainer, text_container.get_child(4), UI, UI.get_node("UI/SkipContainer")], [$DialogueScreens])
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await TransitionScreen.transition_finished
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DialogueManager.show_dialogue_balloon(dialogue_intro, "start")
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await DialogueManager.dialogue_ended
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#Starting Day Loop
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start_day_loop()
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#Starts the Day Loop
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func start_day_loop():
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#Transitioning to Day Screen
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$TextScreens/Day.text = "[center]DAY " + str(Globals.day_count) + "[/center]"
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TransitionScreen.transition("big", [$DialogueScreens, $TitleScreen], [$TextScreens, $TextScreens/Day])
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await TransitionScreen.transition_finished
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await get_tree().create_timer(3.0).timeout
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#Transitioning to the Screening Desk
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TransitionScreen.transition("big", [$DialogueScreens], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")])
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TransitionScreen.transition("big", [$TextScreens, $TextScreens/Day], [$ScreeningDesk, $ScreeningDesk.alone_controls, UI, UI.get_node("UI/UpperContainer")])
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await TransitionScreen.transition_finished
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#Launching the gameplay loop
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$ScreeningDesk.gameplay_loop("564")
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#Finally starting the Game Loop
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$ScreeningDesk.game_loop("564")
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func _on_recovery_pressed():
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var scenes_to_hide = [$ScreeningDesk.end_of_day_controls, $ScreeningDesk]
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var scenes_to_show:Array[Node] = [$Bedroom]
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TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
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